>>7891well its always gonna be in the last place you look
for MQ dungeons specifically, its cuz they were designed that way. as opposed to the other dungeons in the game, those were all hand-made, so they almost always have some sort of hidden switch or lever
or a torchfuck you nulfaga, or youll click a skull and get teleported away somewhere, or
its castle wayrest, so like 75% of the dungeon is just a different dungeon and not where you needed to go in the first place
>I wish they had an item like prism stoness in dark souls.well outside of marking the map, you kinda do tbh
just drop a drake. if you click the "gold" button in your inventory you can drop single gold coins onto the floor. or just whatever you dont wanna carry. iirc you can even click the picture up on the top right and change what the flat looks like when you drop it, so you can mark things differently
i never bother as im used to the fuckmassive dungeon crawls. i just sorta feel my way around. DFs MQ dungeons are notable tho in that theyre so large i still dont remember how tf to beat them even after playing through them a few times. ill sometimes get to a part and think, "oh yea, gettin close now", then lik an hr later and im still lost lel