>>5289>i'll have to give super metriod a try>I tried to play through the metroid returns remake and other Mdamn dawg
thats brutal
there literally isnt a worse way to try to get into metroid than via other M
absolutely give super a try tho. theres literally zero dialogue/plot
aside from the litany of background visuals/nods to prior games after the ~2min intro.
its a meme nowadays, that super is the GOAT of all GOATs, but in terms of what was going on in the 16-bit era it was p peerless. its def a masterclass in "show, dont tell". and i cant think of a single other SNES game that actually utilized the controller to its fullest extent
fighting games hardly count imo as having shoulder buttons be ur fierce just sucked dick.
not only that, but unlike many single-button-to-jump action/platformer games of its time, theres an incredible amount of depth with the things you can do by combining different tech. the slight amount of "weight" to samus movement, and the aforementioned rabbit-hole of movement tech come together to make a VERY satisfying game to control once you get used to it, even today
plus, once youve played super, youve got several decades worth of romhacks you can then go sink ur teeth into. sure theres some total trash, but in terms of romhacking scenes, id wager SM has one of the best in terms of quality.
SPEAKING OFif romhacks count, the best "new" game i played last year was prolly the SM hack "vitality"
rly pushing what can be done w the vanilla tileset
and the way he was able to make a totally unique plot
for SM hacks at least WITHOUT shoving dumb cringy fanfic-tier dialogue in ur face was commendable
just a solid af exploration hack, imo on par with the base game