>>6812ackshually if there
is anything nice i could say about skyrim its that at the very least the sword n board feels less floaty than oblivion, so i guess
something improved.
i remember once i tried an orc that used blunt in oblivion and the big hammers felt like i was swinging a squeaky toy at everyone it was retarded
serves me right for not just abusing spellmaking again tbhthe issue is that this very slight ""improvement"", from a confused RPG with an identity crisis high on LoTR movie-hype, to a very meh grey and brown """action""" game, comes at the expense of basically everything else. ffs the only magic thats even remotely useful past like lvl20
ime was illusion, and even then u gotta be like totally specced into it or it just bounces off
i mean i had played demons souls quite a bit by the time skyrim came out so my expectations were prolly way
way too fucking high, but i saw that game having both highly autistic RPG stat-based tism, as well as the best realtime combat system id ever seen at that point
shoutouts to drakan order of the flame tho that shit was way ahead of the curve. 1999 and a MUCH better ARPG than shitrim. better dragons too like goddamn bethesda how do u make dragons suck?? and i thought
>"oh FUCK u put gud quest writing on top of demons souls combat and its literally 11/10 GOAT of all time"welp
oh well at least modtists are still making morrowind mods
based modtists