No.7672
>>7671umaril was such a fucking cheater
its a shame >well never get a game or even any more real lore about the end of the merethic era. it was some real deal end of evangelion shit. at least for elves
No.7673
>>7671this is a really good video i like it
No.7675
https://forums.dfworkshop.net/viewtopic.php?t=6460Thought this one might be worth keeping an eye on; some dude is making his own build of DFU that includes the entire of Tamriel. Tbh the one thing that Daggerfall doesn't need is a bigger map but it still looks interesting I guess.
No.7676
>>7671I just want to be able to do this to the Thalmor.
Holy fuck are the Thalmor hateable, such a blown opportunity to not make them a bigger threat in Skyrim.
They literal call for total nord death, actively deny the entire arc of the player character and Martin from TES IV, are trying to yeet Tiber Septim out of existence because they are jealous inbred hicks mad they couldn't God themselves, they are VERY VERY VERY J*wish in the ways they scheme, they worship demons and if you really want to get esoteric with it the Thalmor are an apocalypse cult that want to unmake the world via the White Gold Tower because they want a return to the spirit realm very much in the same Z*onists want to unmake the world for the J*wish saviour to return and enslave all other races.
tl:dr The Thalmor are J*wish and are begging for a Pelnal 2.0
No.7677
>>7676thalmor are a major missed opportunity imo
they couldve been rly rly rly cool but instead theyre just written as liderally hitler and completely irredeemable unless youre an altmer. and even then theyre kinda too overwhelmingly evil to provide any narrative depth
>Thalmor are an apocalypse cultthis is the only halfway decent explanation ive ever heard and not only is it not rly based on any in-game lore, but it still just makes them total cartoon bad guys in every way. its bad writing imo, and worse, theres rly no way out of the corner they painted them into
but theres some srs legitimacy to their claim of tiber not only not being a god, but in all likelihood, he was never even "talos". and im not even just talking the arcturian heresey, lik a lotta ppl say nowadays, but lik str8 up going back to daggerfall lore. the underking only makes sense if talos is ysmir/wulfhearth + zurin arctus + hjolti earlybeard smashed together into the mantella BY tiber in order to power his numidium. which basically excludes tiber from EVER being talos, because he was literally still there, in physical form, taking over the world with numidium for years afterwards. i guess you could say him wielding the brass tower meant he functionally WAS a god, but that seems lik a stretch even for TES lore. lik are we gonna call akulahkhan talos cuz it was built off of numidium? nah. its p much just dagoth being high out of his mind on power, doin necromancy shenanigans on lorkhans dead parts. which is arguably what talos is and always has been: ppl tryna use/mantle shor to further their own ambitions on nirn
i digress tho
in either case, its p likely that talos was not only not a god, but is more akin to something lik 3 bound super-liches unwillingly smashed together and being wielded by a genocidal maniac via a giant robot. decidedly NOT divine.
and talos as a concept in 3rd and 4th era is just this completely misguided agitprop used by a dying empire to try to prop itself up. nothing more, nothing less. you literally talk to an aspect of him in MW and hes lik, "yah maybe its time to just let old thangs die, ya know?"
they had a chance to actually let the empire fall apart finally and have the thalmor be these racially-motivated, but not wholly evil, faction you could join or assist, or sabatoge etc.
couldve still even had the civil war and most other factions too since all the other guilds werent imperial guilds. instead they whiffed it and ended up writing in a massive retcon anyways with the dragon priest shit, and it wasnt even half as gud as the idea they scrapped
where the last remaining bloodline of the septim dynasty returns from akavir WITH the dragons to take over tamrieltl;dr
talos is fake and gay and their writers they hired aint got that
spark lik the oldfags they fired 20yrs ago
No.7678
>>7675poor guy doesnt realize what hes getting into with something like that
the map of DF is the size of great britain. lik str8 up. thats JUST highrock and hammerfell. the tiny corner in the top left.
just decide to casually go 8x that on your own solo autism project? gud luck man
idk what youd even do with all that extra real estate tbh. the only way to make it interesting would be to have varied biomes, and DF p much already has all of them anyways. lik is elsweyr just gonna be another alik'r desert, just twice as big and further south? i dont see the point
No.7679
>>7677Even after playing through Daggerfall and reading a bunch of lore sites I don't understand the whole Talos being 3 people thing, 3deep5me
>where the last remaining bloodline of the septim dynasty returns from akavir WITH the dragons to take over tamrielwtf why'd they scrap that? Would have been so much cooler than the plot they actually gave us. TES6 being based in Hammerfell has a lot of potential too since Redguards have some of the most based lore in the series but you can pretty much guarantee that Todd will retcon it so they'll just be African Americans or some shit.
No.7680
>>7678I guess having new architecture, landscape, enemy types etc. for each region would be nice. I think he's also planning to add a survival mechanic where you have to change your clothes depending on the climate, similar to Skyrim's survival mode which sounds pretty cool. I'll check back in 20 years when it's finished lol.
No.7681
>>7679>Even after playing through Daggerfall and reading a bunch of lore sitestry "the arcturian heresey", thats the main one. and i think theres one in skyrim too called "the talos mistake" which explains the altmer position on it, which has some merit. thats the basics. its mostly just a theory, but imo it makes sense since it still lines up with daggerfall mostly. talos is just this big god-shaped hole for the player/shezzarrines to fill and enact change on lorkhans plane of oblivion (mundus).
at any rate its p obv why altmer would be hesitant to accept some guy who literally nuked alinor being revered as a deity
tiber tasked zurin, his advisor/battlemage, to find a way to activate numidium, so he needed a powerful soul(s). so he invited all the most powerful dudes
who may or may not have been literal shezzarines and they all killed each other, or something went horribly wrong, and they all got trapped. this is basically what the underking is, and why hes fucking pissed and wants to smash the empire.
activating numidium fucks shit up in a physical and metaphysical way
cuz MK tried to make every DF ending canon, which was prolly his worst idea ever so it gets a lil confusing. thats what you read about in "the warp in the west"
>>7680kinda already got all those things tho. lik thats p much what im playing rn
climates and calories mod already does all the weather and survival/eating, travel options and basic roads gives you roads and the ability to snap to them, or just go straight across wilderness, and travel along them at highspeed/time compression. then theres fixed desert architecture which makes all the stuff in the southern kingdoms look entirely different. theres lik 6 biomes already implemented in the base game too. you got regular, highlands, and big mountains, then you also got desert, tropical/jungle and swamps. p much all have their own flora and fauna, and look/play totally different w mods. summer in the alik'r desert has you basically going nocturnal or else you roast in the sun. winter in the mountains means its almost impassable at night without 100END and decked out in furs and stuff
i just dont rly get what you could add to that that would make it more engaging. and biting off THAT much seems lik itll just never get done, even if he actually tries to finish it
the problem with daggerfall is that it was already too large. mods have been useful to allow ppl to fill it in substantially, such that its p much a whole new game at this point. but adding in the entirety of tamriel is just ludicrous imo
No.7682
Man shivering isles is so good. All the scenery is much improved from the base game, the new enemies are great, the weird characers are great. I like how it hits all the different aspects of madness without just resorting to "LOL SO RANDUM XDDDD".
Also, I want to FUCK a Golden Saint. But I have a feeling they would be into some kind of Femdom type shit, but i mean is an interdimensional Golden demoness wants to chain you up and do some kinky shit I guess you got to oblige that shit right ?
No.7684
>>7682its almost a shame it came out as gud as it did
the success of oblivions DLCs was what led to the current day, where its just expected all the best parts of a game will be cut out and sold piece by piece for extra shekels
you can def tell they had a lotta fun with it. esp the VAs
>hey you got any shoes??<no>oh no…. ohnononoNINININININININININININININININININININI No.7685
>>7682>But I have a feeling they would be into some kind of Femdom type shitif ur just some mortal yah def
but if youre the literal god of madness himself…
iirc sheo was goin steady w a dark seducer for a while, thats how the mazken ended up in his realm. iirc they served dagon prior to that
sheos just got the best taste in lesser daedra, clearly
No.7686
>>7685I also WOULD dark seducers.
Man Champion of Cyrodil really lucked out as a TES protagonist. He becomes a God, massive level of power, has a realm all to his own and has an army of Golden baddies and dark skin succubi to service his cock and balls.
What a king.
Dare I say the best outcome of any of the TES player characters ? Nevarine just fucked off back to akavir, agent might have been yeeted due to a dragonbreak, arenas champion just retired and died ? I mean TLDB does get an immortal goth vampire gf that is a pretty high bar, but who knows how long that will last or what the writers will say happened to them in TESVI.
No.7687
>>7686arenas protag became a widely celebrated hero throughout the empire and just chilled, undoubtedly w the emperors favor for life. in fact if you read ur chars background in DF it says the champion is who inspired them to better themselves as a kid, since they wanted to get strong enough to save the emperor themselves
cuz arena takes lik 10+yrs irl timeagent gets more or less the same treatment if they side with the blades, tho prolly w constant fear of being taken out by the remnants of every other faction they fucked over. OR they fuck over EVERYONE and side with gortwog, mannimarco, the underking, or just go full-on wildcard and activate numidium for themselves. so that could either be raly raly bad, or raly raly ebin
idk why they even bothered with the dragonbreak retcon tbh. it couldve easily ended w the canon being basically any of the wildcard endings, write a book about some wars that happened, then empire takes back over. no need for metaphysical faggotry, but LOLE kirkbride did DMT once, so whatever i guessnerevarine is literally an immortal living god, so thats prolly neat. but they also just forgot about him in akavir cuz heem was clearly gonna be part of the scrapped "emperor returning from akavir" plotline from skyrim
at least imo thats what they were prolly going for w that oblivion NPC dialogueCoC prolly has the most perks, as hes even more of a literal god than nerevarine, but he also got stuck with the most responsibility by far. lik he p much mantled two daedric princes, lorkhan and sheogorath, in the span of ~ a year or so. thats gotta take its toll, nvm becoming the literal lord of madness and wtf that means in the long run for him.
dragonborns got at LEAST one more massive war to fight to get the elves to finally fuck off, and thats depending on how/if they even settled the civil war yet
so at the very least youre looking at several decades of major war and instability caused by it. sounds kinda shit tbh, esp after all the good ol days were just wacky misadventures with goth mommy and being able to eat soup and spam power attacks to win
No.7689
>>7687>or just go full-on wildcard and activate numidium for themselvesIs that a possible ending? I thought it said only people with Septim blood could use it (dunno how the fuck that explains Gortwog)
No.7690
>>7688what a noob
its ez af to get 100% magic resist
>be breton>get mundane ringdone. you can now fug any elemental enemy in the game
>>7689iirc yeah its one of the options. ive never done all of them tho. only the blades one, gortwog one, and i had a vampire character so i sided w manny once too cuz i thought it made sense
and most major factions treat you as literally dead once youre a vamp No.7691
>>7689>I thought it said only people with Septim blood could use it also if that was the case itd be useless for all the kingdoms, and it def isnt cuz if you side w them they wipe everyone else in the bay out
i guess its just the totem kinda IS tiber septim, and thats why everyones looking for it in DF
No.7692
my bad
heres all 7 endings
>The great Numidium, its raw power tempered only by the Blades, crushes all the rebellious children of the Empire, destroying their armies.
<The great Numidium comes to the call of the Dragon of Daggerfall. The armies of Sentinel and Wayrest fall like scattered leaves, leaving Daggerfall still in control of the Iliac Bay
>The Mantella is hurled from Aetherius. Although drawn to the empty chest of great Numidium, the will of the King of Worms commands it to his side. With its power the King of Worms leaves his mortal frame and joins the ranks of the Gods of Oblivion.
<Under the command Gortwog, Numidium destroys the other powers of Iliac Bay: Daggerfall, Sentinal and Wayrest. The new orcish homeland is carved out for Orsinium. And the Empire will never be able to dispute Gorthwog’s claim to orcish equality.
>The Mantella is released from the Atherius and at the command of Sentinel draws forth great Numidium. The other powers of Iliac Bay are swept aside like children’s toys. Placing the White Moon of Sentinel ascendancy over the Iliac Bay.
<Centuries of undead sleep are shaken off, rousing the Underking. No mortal force could stop his faithful reunion with the ghost of his heart. And he joins with it in an all consuming fiery embrace. And for just one moment he is flesh and blood and blessed death is granted to Tiber Septim’s Battlemage.
>King Eadwyre of Wayrest, traitor to the Empire, commands great Numidium to destroy his enemies. Daggerfall and Sentinel fall first, leaving Wayrest in complete control of Iliac Bay.
def DONT need to be a septim tho
No.7693
>>7688isnt this the guy who sang a song about wanting to fuck a pokemon ?
pokemon autism really hits different
pokemon was japan's revenge on the west for the bombs
No.7694
>>7688autism speaks
it's time to listen
No.7696
>>7688this geek aint got nothin
i got 3 fire daddys rn that basically one-shot everything, including me sometimes
No.7697
Is the Daggerfall unity version any good ?
I actually kind of like the way it looks, reminds me a bit of Gothic
No.7698
friendly reminder to run unity in a sandbox because it's a dataminer
No.7699
>>7697Yeah it's great, makes Daggerfall play similarly to the modern TES games while keeping mostly the same look (it actually has a built-in "Retro Mode" if you want it to look more like the DOS version). Also has a fuck ton of mods.
>>7698lol I'm using Windows so I'm fucked anyway. iirc the dev was talking about doing it again in an OS engine like OpenMW, but that would be years off, and even if it happened a lot of people would probably refuse to migrate because of modding support (same as why a lot of people are still playing Morrowind in the vanilla engine)
No.7700
never played gothic
why does everyone love it?
No.7701
>>7700it's great, play it. controls are rly weird at first, but they're fine once you get used to them. Gothic has nailed that feeling of progression in an open world RPG: no level scaling or spawn lists at all, so you start as a weak loser that has to run from many enemies, then get noticeably stronger as you learn skills and get better gear. it's the only game I know that actually means it when some dude tells you to stay away from a dangerous place. it also has good combat system, excellent pacing (big enough to explore and reward exploration, gets more focused towards the end so it doesn't overstay its welcome) and a nice atmosphere overall
No.7702
>>7697it kicks tf out of trying to get DOSbox to run the OG version at the right speed
its also not literally broken. theres a common joke about DF being released early in development, but realistically, its hardly a joke. theres like 2 dozen fan patches for the original install and shits still broken. i remember finding out the hard way that lvling the dodging skill actually increased enemies ability to dodge, not yours, and that rly chapped my ass. had to start over my char
but its absolutely the way to play it nowadays
lemme know if you need help, as its a lot to take in first time. i did a schizopost on a gud basic combat class and some mods worth considering lik a year ago somewhere on here. i dont
think it got wiped
>>7699they rly biffed it
unity is getting increasingly scheisty with its licensing shenanigans
hence the need to add a splashscreen on launch and its arguably as limited an engine as the OG ver, albeit in diff ways. the mod support is nice, and weve been having a ton of mods as a result. but it still has srs limitations
contrary to openMW vs vanilla MW, where vanilla has script extender and openMW has it coming soon™, going to a new engine would allow for much more control
daggerXL was the future we didnt deserve, so instead >we got stuck w unity project. at the very least it does run a LOT better in the past few releases. so GG.
and to the guys credit, he did actually manage to finish it, and mostly on his own. def atypical of a hobby unity project, nvm one of this scope
No.7704
>>7703lmfao
truly the predecessor to morrowind and oblivions dialogue
heem prolly rly tired of listening to nulfagas insane bullshit tho, so i def get it
No.7706
cant tell if i was incredibly lucky or incredibly unlucky to get lysandus tomb as a location for a randumb quest. prolly save a step or two later on in the MQ i guess.
but holy FUCK what a labyrinth. place is MASSIVE. literally found the dudes actual tomb
cant do anything w it yet tho before i found where tf i was supposed to go for my quest, and its still only lik 2/3rds of it
>>7705IAWTSN No.7707
>>7706patricianTV made a maymay mod that links the sewers entrance to every single dungeon in the game as one long crawl, and between it and df dungeons like this I'm thinking we need a mod where you start in a df dungeon and the entire thing is just a survival game where you try to escape to the surface before you starve to death or become a moleman or something
No.7708
>>7702OpenMW does actually have lua support in the latest dev versions now, problem is that it's a totally different framework to MWSE so it requires completely rewriting the mods so most people aren't gonna bother to port them. But imo Morrowind isn't the kind of game where you need to completely overhaul the game to make it playable anyway, might as well just play Skyrim at that point.
>>7705Who even wants this anyway? A Morrowind remake would just be Morrowind but without spellmaking, broken alchemy and everything else that made the game actually fun. I never understood the point of the Skywind project for this reason either.
No.7709
>>7708>OpenMW does actually have lua support in the latest dev versionsoh well thats gud news
tbh id heard the project had been kinda floundering for a while now
>problem is that it's a totally different framework to MWSEof course, but its a big step in the right direction. you can only do so much without custom scripting
one id rly like to see is basic NPC schedules. wouldnt have to go full oblivion on it, just have ppl lock their doors and go to bed. make being a thief so much better.
problem is, with TR, thats a fucking enormous amount of NPC schedules to manage
>>7707i remember seeing a mod where someone made some of the MQ dungeons for DF in skyrims engine. so you start in privateers, fast travel to the castle, go to shedungent etc.
it looked about as retarded as youd imagine but it def showed the scope of even just one of these thangs, and why you p much CANT do cool oldskool dungeons lik this w new gfx
w 90s-tier DOS gfx, you can easily let you imagination fill shit in, but w gud gfx, not so much
No.7710
>>7708>I never understood the point of the Skywind project for this reason eitherat first i thought it was gfx, but skyrim gfx are noticeably out-of-date by now, so its def not just that anymore
its literally just dice-rolls. ppl who never played an RPG till skyrim simply cannot stand, nor understand the advantages of, dice-rolls in combat. and tbh its hardly even their fault. every major RPG-like that comes out nowadays has you as THE hero, or THE spess marine etc, and your combat prowess reflects that. so when they play anything older where you swing and miss, it literally feels like the game is broken to them. its the way theyve been conditioned via every game theyve ever played
problem is, there rly isnt a solution. oblivion tried to straddle that line and it resulted in HP bloat and a kind of "weightless" feeling melee. and skyrim did away with it entirely and it resulted in boring ass hack-n-slash combat.
without dice-rolls and stats you simply cannot make a gimped character. and without that, like 75% of the fun builds are completely off the table. theyll never get to know that the secret to having a fun RPG that you can play for literal decades is the ability to make a weak character that overcomes his challenges via gaming around his weaknesses.
their loss
No.7711
>>7709>one id rly like to see is basic NPC schedulesThere is actually already a mod for that (for OMW, dunno if there's an MWSE equivalent):
https://modding-openmw.gitlab.io/go-home/It uses lua scripting so that NPCs automatically go to cells with their own name so it should be compatible with TR, SHOTN and pretty much any mod really. Haven't tried it out yet though so idk how well it works.
>>7710Although I always thought the "miss miss miss" meme is retarded and easily mitigated by not having a shit build, I think that Morrowind's combat is really lacking in sound effects. There's a sound for swinging and one for hit connection and that's it, which might be partially why new players get confused. The SFX in Daggerfall feel a lot more satisfying where there's different ones for blades and blunt weapons, different ones for missing, blocking, parrying etc.
No.7712
based
added in a simple lil mod that adds a book that shows the vague area where the witch covens are. saw it in a library, jotted it down, then realized one was rly close by.
idk how tf they expected ppl to find these w DFs default draw distance tho. literal needle in a haystack. theres only lik a dozen in the whole bay. only reason i noticed is cuz i heard the music change while i was fast traveling on my way back to town after giving up
p much due west of lysandus tomb, just before the coast
lel not that that helps too much tho, as his tomb is usually hidden till late in the MQ
>>7711>I think that Morrowind's combat is really lacking in sound effectsjust a stagger animation and lik a "ting" parry sound wouldve done it imo
worked lik that in DF and for all the complaining about that game being archaic, its combat isnt ever brought up. even tho its almost identical to MWs
another thing i think they couldve done is be a little more on-the-nose with explaining how agility and other stats work. sure if you pay attention in character creation, or mouse over your stats, it says it. but imo they shouldve had a fighters guild guy or some NPC explain how crucial AGI is. it literally increases your chance to hit while decreasing enemies to hit on you.
ill see ppl rolling some breton battlemage with lik 30 AGI and its lik yah no shit that ol geezers not gonna hit anything faster than a mudcrab
No.7715
>>7709>have ppl lock their doors and go to bed<stand ramrod stiff staring at bet for 9 hours>breakfast<staring at same kwama egg and trama root for day 2873this feels like a really dumb (good) creepypasta parody, though if someone did go full autism with it they could probably do a pretty good job by combining it with the stage business anims from morrowind comes alive. add in ephemeral generic named NPCs and suddenly there's one less huge advantage oblivion has over morrowind
No.7716
>>7715>stand ramrod stiff staring at bet for 9 hoursyea there literally isnt an animation/pose for laying down/sleeping
if ppl actually went to bed you could, among other things, make vampirism actually fun. as it is, its the most half-baked version of vampirism in the entire series. you literally cant even feed. thats a shame cuz the buffs are actually retarded strong and fun to play with.
No.7717
>>7708There have always been calls for a Morrowind remake and to Todd's credit he usually shoots them down.
No.7719
>>7717todd knows better
its the last untarnished bit of his legacy left
he can, and likely will, scheist everyone for every last penny with shitfield and shitrim re-re-release #9001 and shitty mobile games, and none of it matters cuz at the end of the day he at least knows he made one truly great, genre-defining game. and all the video essayists, and even those kids who told em to gb2chessclub 40yrs ago, can go kick rocks
so theyll prolly remake it when hes dead/sold out of any stake in the IP
No.7720
>>7717think you give him too much credit
it could just as easily be he recognizes morrowind's shit would never fly with the casual bethesda audience
how do you voiceact all the dialgoue? how do you keep all the awesome broken spells and combat system where weapons can do actual damage? how do you render and populate the big cities? I think there's more residences in vivec than in skyrim
No.7721
>>7720Here's the actual quote:
>"I’m really happy that Microsoft, Sony, Nintendo and others are making it easier for people to play [older games] as they were played at the time," he said. "I actually prefer that over remasters. I’d rather you play Morrowind the way it was … I think the age is part of its identity.">"For something like Morrowind, my personal preference is not to remaster it."And on Fallout 1/2:
>“The main priority for us is to make sure they're available and you can still play them,” Howard said. “So on the PC obviously they're there for people to go and get and play, and making sure that they run okay. As far as beyond that, we've talked about it, but our priorities in terms of, hey let’s go do dev work and make certain things work, they haven't been in those areas. So again, priority is, hey can people load it up and play it?>“We want it to load up and run well. The rest of it, I could argue some of the charm of games from that era and the original Fallouts is a little bit of that age. I would never want to paste over some of that with, well we changed how this works so it's more modern. So as long as you can download it, as long as it loads up and runs, I'd like people to experience it the way it was.”For all the shit people give him I think that somewhere he does legitimately care about the industry. I've always wondered about whether it's really all him causing the casualization in Bethesda games or whether it's something to do with the Jew shareholders. He's an old DnD nerd so chances are he'd probably enjoy making something like Morrowind again but knows that it wouldn't appeal to normies.
No.7723
>>7721i think todds primary driving force for a while now has been to keep the lights on at his studio. and thats the thing hes p gud at tbh. he knows what it means when your studio gets absorbed into some mega AAA shit. most studios get lik 1 gud game in, then everyones fired. sometimes everyone just gets fired immediately. todds been through that twice now, and seen it happen to countless of his peers and rivals
what todds rly gud at is treading that line of mugging ppl for their lunchmoney with awful gacha-tier mobile crap and re-releases, and leading fanboys on that hes developing some masterwork and getting ppl way too hyped. former keeps the shareholders happy, and the latter strings the fans along. it may burn a lot of oldheads along the way, but you gotta think about it from an employment perspective. game dev shit is a precarious occupation at best of times. meanwhile todd and co have been making big money in the industry since morrowind. thats kinda ridiculous.