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Onion domain: http://ylcjjrqko7pgobnvzreemm565ea3oj3c7rfqqb4x4twmay6hafv54mid.onion/

File: 1723213076602.png (792.6 KB, 1237x790, 1237:790, ClipboardImage.png)

 No.7509[View All]

general, modding, adventures, w/e
no tism too small

mods recs from other thread:
https://en.uesp.net/wiki/Oblivion:Useful_Spells
https://en.uesp.net/wiki/Oblivion_Mod:Midas_Magic
310 posts and 76 image replies omitted. Click reply to view.

 No.8359>>8362

File: 1740681609534.jpg (221.1 KB, 1920x1080, 16:9, 38-1571416876-516526732.jpg)

>>8357
They even made them look exactly like the Skyrim ones, Todd has truly mindbroken them

 No.8362>>8367

>>8359
lel whats it called when someone has nostalgia for something they never actually experienced? there's no way this kind of shit gets made by people who had to deal with constant loading screens/breaks back in the day. hell it used to be a noteworthy achievement if a game had as few of those as possible

 No.8367>>8368>>8369

File: 1740759696544.jpg (1.11 MB, 2452x2098, 1226:1049, seen thangs.jpg)

>>8362
anemoia, humanity would lik to congratulate todd on his entrance into the collective consciousness
ps5 make a hullabaloo about low load time tech didnt it? then again some zoomies play 56k screeches as a novelty, so mayb going backwards is the new vidya frontier

 No.8368

>>8367
>some zoomies play 56k screeches as a novelty
man i'm learning all sorts of things in this thread

 No.8369>>8378

>>8367
>mayb going backwards is the new vidya frontier
Hasn't it kinda been that way for a while already with all the indie pixelshits they've been making for the past 10 years or so? Hilarious that people want to emulate the inconvenient parts now tho, I guess it's like the gaymer version of how audiophile fags insist on using vinyls and cassette tapes.

 No.8378>>8387>>8389

>>8369
you're not wrong but going so far back as to reintroduce shit people explicitly hated back then is next level

 No.8387>>8388

>>8378
>NOOO THIS IS TOO MUCH CONVENIENCE!!!
i dont hat it for some reason. kind of a white cell against brain rot maybe?
or lik them nintoddle warnings about vidya too long

 No.8388>>8401

>>8387
i fail to see how loading screens would counteract brainrot, the content itself is what causes that

 No.8389>>8390>>8394

>>8378
I always like loading screens as a kid because they were opportunities for cool shit and to talk with your budys during multiplayer, I just hated when they took like 30 seconds or more

 No.8390

File: 1740975969569.gif (144.69 KB, 256x256, 1:1, download.gif)

>>8389
True. Particularly the ones with minigames or neat lore would be fun to see at times.

 No.8391>>8393

it just seems laughably arbitrary to put a completely unnecessary "feature" into a game that brings everything to a screeching halt when it otherwise doesn't need to go through noticeable loading times

 No.8393

File: 1740982496433.png (560.01 KB, 394x363, 394:363, yuzu shrug.png)

>>8391
people might not like a lot of shit on their turkey and shit sandwich but they question where's the shit when it's not there

 No.8394>>8395>>8397>>8399

>>8389
In most games they never bothered me that much but specifically in Todd's games they were pure hell. I highly doubt that anyone has fond memories of playing Oblivion on Xbox 360 at 10fps with long ass loading screens every 5 minutes. Heard that Morrowind was even worse but neither me nor any of my bros could afford an OG Xbox tbh

 No.8395>>8396

File: 1741034872388.webm (3.76 MB, 1080x720, 3:2, Todd Howard Xbox.webm) [play once] [loop]

>>8394
that's cuz todd was rebootin ur box

 No.8396

>>8395
I lik watching these interviews with old vidya devs. You can tell that they had genuine passion. It wasn't just a commercial product, they were just a bunch of nerds making some cool shit for other nerds to enjoy. Different to nowadays where games are made by clueless suits with zero connection to the player base who just mindlessly follow trends and mass appeal so that nothing new ever gets tried. I'm glad we have the TR devs carrying the torch nowadays because there's no way Bethesda will ever be allowed to do anything interesting again (and I doubt they'd even be capable of it anymore anyway tbh).

 No.8397>>8399>>8400>>8403

File: 1741056050368.jpg (102 KB, 330x1252, 165:626, stadia.jpg)

>>8394
og xbox morrowind was kinda like this

 No.8399>>8403

>>8397
>>8394
I never played xbox morrowind, but potato PC morrowind was a lot like this too. You get used to having a buffer every 5 steps

 No.8400

>>8397
except stadia was actually garbage and is now ded

 No.8401>>8418

>>8388
lik starin out da window when yeem been clicky clackin for too long, break the spell for a sec
just spit ballin obv

 No.8403

File: 1741117064208.jpg (485.08 KB, 2576x1920, 161:120, 1379962133124.jpg)

>>8397
>>8399
That image aged pretty badly lol
Reminds me of playing Oblivion on a potato. My PC was so shit that I downloaded a mod called "Oldblivion" (I think) which let you turn the graphics down even further than the lowest settings and still only got like 15-20fps at most. Eventually I just caved and bought the console version.
>tfw missed out on all those weird fucked up Japanese porn mods

 No.8418

>>8401
counteracting brainrot takes months for most people not a couple minutes or however long these fake loading screens last lmao that's like saying you counteracted your emphysema by not smoking for a day

 No.8420>>8421>>8449>>8451

File: 1741892921472.png (2.56 MB, 1920x1080, 16:9, screenshot002.png)

Is it just me or does anyone else find it rally uncanny in SHOTN and PC seeing real life animals and fauna in Morrowind's engine?

 No.8421>>8424

>>8420
in what way? the human characters look freakish too

 No.8424>>8426

>>8421
idk, I've played the base game to death so I guess it just feels weird after being accustomed to guars and giant mushrooms everywhere for so long

 No.8426

>>8424
ohhh i think i get what you mean

 No.8449>>8452

>>8420
oh is that the new cyrodiil mod?
im still waiting on the hlaalu update for TR before playing again tbh

 No.8450>>8453

>>8350
DF is fun
ditch the magicka regen tho that shit is for fuckin pansies
DFs magick is already ludicrously OP

 No.8451

>>8420
yeah, it's like opening a door in vivec and stepping into the office of a tax accountant busy on the phone

 No.8452>>8454>>8476

>>8449
That screenshot is from the Skyrim mod but yeah similar thing with that one too
>im still waiting on the hlaalu update for TR
I'm pretty sure that already came out a few months back, there's a bunch of Hlaalu content now that wasn't there when I last played anyway
https://en.uesp.net/wiki/Tamriel_Rebuilt:Great_House_Hlaalu

 No.8453>>8454>>8476

>>8450
>enchant all your shit with spell absorb
>make a bunch of high range spells
>hit yourself with them
>literally infinite magicka
I have no idea how someone would have trouble with magic in Daggerfall, it's even more OP than Morrowind

 No.8454>>8456

>>8452
>>8453
get a load of this faggot and his retarded takes

 No.8456>>8457

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 No.8457

File: 1742353177238-0.jpg (177.97 KB, 1920x1280, 3:2, Transgender-pride-flag-sca….jpg)

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 No.8458>>8466

Just started a new playthrough on OpenMW and have to say it has some really nice unique mods now with the new lua scripting system. I particularly like this one https://www.nexusmods.com/morrowind/mods/55293 which lets NPCs heal and adds some much-needed difficulty to the game. It's not quite at the same level as MWSE yet, but personally I prefer a more vanilla-esque experience anyway. Thought it's worth mentioning since we seem to have a lot of linuxfags here now

 No.8463>>8464

someone make me a nexus account the trannies in charge don't like my email

 No.8464>>8473

>>8463
p sure I made mine years ago with one of those 10 minute mail sites, but it's harder to find ones that work these days so failing that try a Protonmail burner or smth

 No.8466>>8468

>>8458
Do you have a copy of it? I don't want to touch Nexus

 No.8468>>8469

>>8466
Sure
https://anonfile.io/f/WcV_B-nl (totally not dolphin porn btw)
I don't like Nexus either but they pretty much have a total monopoly over TES/Fallout modding so there isn't much choice but to use it

 No.8469

>>8468
Thank you

 No.8473>>8475

>>8464
proton doesn't let you reg for stuff if they think the email is a burner
they send a generic message that "hey we intercepted this registration email we think you're using our email for spam >:^((((("

 No.8475

>>8473
Really? Must be a new thing, I used a bunch of them a year or 2 ago to spam free trials on AI sites. Guess other people prolly had the same idea. Maybe it'd work if you sent some generic emails to yourself before signing up to anything? idk
But yeah it's difficult to find working burners these days because all the sites ask for your fucking phone number, it's bullshit

 No.8476>>8477>>8478

>>8452
nah thats just part of it
the big one is gonna have the actual hlaalu capital of narsis and fill out their questlines. narsis is supposed to be lik an old ebonheart kinda deal, where its absolutely fucking enormous.

>>8453
PROTIP:
you only need one item with spell absorb. it acts like an ability, not as a cast-when-held spell, so itll never break. you just need empty spell points to be filled up and itll always absorb

its also a p common enchanted drop, so no need to go out of your way to enchant it. you almost always eventually end up with at least one "cloth amulet of magicka" or some such. and thats all you rly need

you wanna know a gud one to enchant?
find a wand wands are among the best cast-on-use spell catalysts for their price and weight, then enchant it with cast-on-use shalidors mirror. if you have that and spell absorb going on at the same time, daedra lords/seducers and ancient vamps go from potentially OHKOing you, to self btfoening themselves

 No.8477

>>8476
Oh right, I'm doing a Hlaalu playthrough myself rn so prolly should have waited too lol. But honestly there's already enough content that you'd never be able to touch all of it in one playthrough anyway, I'm lik level 15 and only just did the dwemer puzzle box quest, next time might get a slower leveling mod or make a separate character just for mainland content.

 No.8478

>>8476
I also forgot that you can take spell absorb as an advantage right from the start, basically like the Atronach sign but without the downside

 No.8490

>>7675
Decided to look this project up again and surprisingly it's actually making some progress. Apparently it's mostly complete programming-wise and it's mostly just assets that need to be done now. Tho the dev decided to hardcode a bunch of subjective changes including:
>survival mechanics
>armor skills (like in the later games)
>no fast travel (instead replaced by a Morrowind-style system)
>no maps in towns or dungeons
Because of this the project lost a lot of popularity since most people just wanted vanilla Daggerfall but with the Tamriel map and not some hardcore autism mod. So now the project has been split into 2 different versions:
>ProjectN (a full DFU fork with the full sized Tamriel map and all the changes)
>MiniProjectN (a mod for regular DFU that just adds in a scaled-down version of the Tamriel map and makes no other changes)
Apparently he's planning an initial demo release in the next few weeks/months in order to garner some interest and recruit some more people to make assets, so we'll see how it goes I guess.

 No.8514>>8534

File: 1743418626201.png (318.46 KB, 1449x903, 69:43, 9qd9vzr1p3re1.png)

>getting you're ship raided by pirates during fast travel is now a thing in Daggerfall with the new version of Warm Ashes
This looks rally cool. Apparently the author also plans on adding some piracy-related quests. Always thought it was wasted RP potential that smuggling is a big thing in TES lore, but not really represented in-game that much beyond random loot in bandit caves and that one pirate ship in Oblivion. And that the cutlass weapons are always totally fucking useless beyond lik level 5.

 No.8532>>8534

File: 1743595545043.jpg (108.6 KB, 1024x576, 16:9, 1024px-PC3-place-Anvil_02.jpg)

Been trying out the Cyrodiil mod and it seems bretty good so far. Looks nice and runs pretty well for a Project Tamriel mod (the old version would go up to like 10-15fps max lol). The quests are pretty much on-par with vanilla Morrowind's ones. They have decent enough writing but are also very basic so it's a little boring for my level 20 dude. I'd probably go over there early in your playthrough.

The stand-out thing for me is the way that religion is presented. In Oblivion it just felt like some weird Christianity spinoff with churches that looked straight outta rural England. In this mod it's a lot closer to how Greco-Roman paganism was irl. On top of the main gods you also have a bunch of local deities, saints, heroes and mystery cults, plus the Order of the One which is pretty much akin to something like Pythagoreanism or Neoplatonism. It's probably the first time I've played a vidya game based on Western paganism where it feels like the devs actually know some basic shit about theology.

 No.8534>>8535>>8540

>>8514
hot take:
DF has such a cool mod scene
ive never seen a mod scene thats this active without it just being a bunch of coomer mods, or lik russian machine translation spam. hell, even the coomer mods like red lantern have some decent quests.
its got such a glut of gud quest mods. it takes DF from the charming little overambitious oddity that it was, to lik arguably one of the better fantasy RPG/sims around. certainly the best free one

but i already had a drug mod that had it so you could get in twouble for selling/holding drugs, so piracy would be the next logical thing to add to it
problem is: no rivers. in DFUs engine, water can only spawn at sealevel. thats why all lakes you do see, lik the ones on betony are these sheer cliff/fingerlake lookin thangs
also some of the """ports""" are miles inland if no valid port exists, it defaults to the capital.

>>8532
is it supposed to be set in late 3rd era?
i figured it was a TC mod, not like a TR thing

 No.8535

>>8534
It's part of the Project Tamriel series along with the Skyrim one, which is more or less the same thing as TR. They use the same Tamriel_Data assets and follow the same philosophy of sticking almost entirely to pre-Oblivion lore. I think it's mostly the same devs too. To get there you just get a boat from Old Ebonheart. Tbh it's one problem with all these landmass mods that you get OP way too quick (which was already bad enough in vanilla Morrowind) but it's nice to have all the new content. I'm like 30 hours in and have still barely touched Vvardenfell , it's crazy.

 No.8540

>>8534
Yeah the Daggerfall mods that I've tried feel very natural, like they're filling in the blanks and turning the game into what it could've been if it wasn't limited by the fact that it was made by like 5 dudes with basically no budget in the 90s.



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