No.7510
>>>/sp/1641422i have more fun being a scrub and figuring it out on my own, then minmaxing later if i get into the game
iirc thats not going to fuck me right?
No.7511
>>7510its not rly minmaxing tbh
its just armors gay. youll see what i mean. it looks gay, it works gay, and if its heavy armor, thats lik half your inventory weight, which is p gay
the only thing that most ppl will tell you """matters""" is minmaxing your END early on so you have more health. but i guess it doesnt matter that much at all, cuz i never use armor, and thus p much cant level up END. its never been a problem tho cuz shield spells is GOAT
No.7512
>>7510>iirc thats not going to fuck me right?and thats the thing is that it kinda DOES. lik the ex with lvling END early. if you dont, youll never have as much health as a character who did. but its also oblivion so you can just break another mechanic and make up for it in other ways. magic being the easiest way to do so in vanilla
No.7513
>>7511>>7512thanks spros i'm sold on no armor and tard flailing. akshually cant remember if i ever finished it now
you guys play recently or remember this stuff?
No.7515
there was some mod that let you have more than 1 summon at a time, depending on skill level. Oscuros Oblivion Overhaul or maybe included in Midas idk. i went as a conjuration mage into a deadra conjurer dungeon with that, shit was hours of ww1 attrition battle to get through a door into the main room. breddy gud
also, touch paralysis is great. touch dude, let summons beat him up, if he stands up touch again
No.7516
>>7513>akshually cant remember if i ever finished it nowi wouldnt be surprised if you didnt. all my homies never fucked w the MQ.
back when i first played i found oblivion gates annoying since they fucked up the pretty lookin sky if you got too near them. so i just never gave jauffre the amulet, so then theyd never show up. then id just futz around in sidequests, maybe go to the shivering isles and just stay there until i wanted to roll a new character.
its kinda the same thing with skyrim, where if you just never go to bleak falls barrow, youll never need to plink arrows at dragons trying to get them to land, cuz theyll just never show up. you can still have a decent time, BUT you lose access to shouts and cant "win".
in oblivion, shirking the MQ lets you do all the other quests, and even beat the whole DLC no problem, but you do give up being able to have access to the best form of enchantments in the game: sigil stones. if you wanna get srs about enchanting you need to do the MQ until oblivion gates show up. only lik 1 or 2 missions in.
first time i actually bothered to do the whole MQ was lik 2yrs ago. tbh its ok, its not better than morrowinds, but it looks/sounds a lot more epic. aside from the generic oblivion gate spam
the great gate is p sick tho. peak ripping off LotR vibes its rly not even that long. mankars lil monologue towards the very end there is actually extremely interesting from a lore pov.
but i wouldnt get bent out of shape trying to focus on it, as most of the other faction quests and even dumb sidequests/dungeons
esp those in the shivering isles are way more fun. theres no time limit to anything, so the stark contrast of the MQs "HURRY YOU NEED TO SAVE LE WORLD", and then me fucking off for lik 6 in-game months always fucked w my sense of RPing.
its one of those many little things morrowind did way better than any other game in the series. you show up to caius and hes lik, "wtf bro? are you unironically lvl 1? go do some quests first n00b"
tl;dr
its worth a playthrough at least, but only do it if you feel like it, or if its what your character would do or whatev.
if youre looking for an extra challenge, start it AFTER youve leveled up some and itll be p hard cuz lvl scaling. if you just want the lore then do it rly quick and you can prolly breeze through it never have to fight much of anything above scamps
No.7517
oh
one big thing about the DLC shivering isles, if youre playing that.
if youre playing on the GotY version, definitely make sure you patch it. iirc, in vanilla, all the rly rly cool, unique, and def worth it sidequest loot in the isles scales to the moment you obtain the start-up quest to go visit sheogorath. todd, in his near infinite wisdom, made it so all sidequest loot scales to the moment you install the DLC. w the GotY version, its permanently pre-installed, so that means you get the quest immediately upon exiting the tutorial dungeon, permanently ruining basically all of the cool sidequest loot and locking it at lvl 1 scaling. colossal fuck-up. and one they never officially fixed
iirc this is one of the things the unofficial oblivion patch fixes, but it might just be a small stand-alone mod idk.
def worth considering if you wanna play the shivering isles, cuz theres some rly cool stuff you can get
No.7518
>>7515>also, touch paralysis is great. touch dude, let summons beat him up, if he stands up touch againheh you aint seen nothin kid
>custom spell>damage fatigue on touch x pts for 5-10secs>weakness to magicka on touch 100% for 5-10secsmight cost more and take a few more casts, but once they run out of fatigue they turn into jello and just collapse into golden-era havok engine ragdoll shenanigans. even better the weakness to magicka not only stacks, and refreshes the timer on both spell effects, but its also multiplicative w itself and the timer on the spell.
i memeber i did that one quest where you turn in the corrupt imperial city guard. when he
broke out a few days later and tried to murder me in my sleep i was in my house on the waterfront. woke up and just kept spamming the spell on him nonstop for like 20mins. he was there, stuck as a helpless puddle of polygons, for several in-game days. sometimes id whack him w a sword and he would scream. hopefully he learned his lesson to not be such a meanie
No.7519
ill admit paralyze is p fun tho
i usually just use it for cheap crowd control
>paralyze on touch in 10ft for 1sec
if youre getting cornered, press that and theyll all fall over and have to get back up. super cheap spell to cast. just gotta be careful w enemies that have reflect
the better one in a practical sense is prolly using demoralize
>fortify speed on touch 75-100pts for 3secs
>fortify athletics on touch 75-100pts for 3secs
>demoralize on touch for 4secs
if you can afford it, you can even make it AoE. stupid powerful. it makes all the enemies run away at super speed like theyre in some looney toons shit. i seem to remember its not even considered an attack either, cuz i vaguely recall spamming it on NPCs/guards in the imperial city for shits and giggles and i dont think i got arrested
No.7521
>>7516nice glad to hear about MQ, hat that timed shit too
only time ive ever finished scrolls main stories was getting bored and just wanting it to be over, so just skyrim
>>7517>sidequest loot scales to the moment you install the DLClel what a genius. fortunately godd has no power in my domain
No.7522
>>7520>400 modsoh youre prolly gud then. you wont even have to worry about the scaling
ive always argued that the OG "enemies are min-maxing from lvl 1, and if ur not u can git fuckt kid" type of lvl scaling was actually what made oblivion kinda unique. it forced you to play around with all the broken mechanics you have available, lik magic, alchemy, stealth multipliers etc.
problem was, even if you left it at default difficulty, by the time you were lvl 20+ you HAD to be getting creative in how you were doing damage or else you would just get outmuscled and fucked to death by a swarm of daedra.
it was prolly just laziness/lack of time that resulted in it being as fucked as it was, but imo it does kinda fit the theme of tamriel getting invaded by dagon. if they had just made it so all the bandits arent running around w ebony/daedric armor/weapons too, it mightve actually made sense
either way im sure thats been modded out for something more sensible in whatever modpack youre going with. its lik the first thing everyone wanted to change. OG has its charm tho imo
No.7523
>>7522well shit. agree with your argument 100%, didnt know that
fucking around for funs bc alone on friday tonight. no idea what im doing far as the game
planning on none of this working and going straight vanilla other than textures
No.7524
is base game oblivion worth a shit at all?
No.7525
>>7524upfront: t. the tard itt
what do you value in gaymen? product of its time as all vidya but i remember it being at the start of de-evolution/evolution where certain shit was still dumbed down in balance if that makes sense
No.7526
>>7522nah not quite because there was always the emergency out of backpedaling in circles and spamming the heal spell you start with and waiting for your magicka to recharge so you can do it some more, plus the option to buy stacks of potions because when every bandit is wearing glass a gauntlet is worth more than your house
thank fuck deadly reflex and the others fixed every enemy being a tree to chop down, moving away from morrowind combat was the worst mistake bethesda ever made except for all the others
>>7516the plots of morrowind and oblivion are amazing for completely different reasons, except morrowind's main quest is [spoiler]fun[/spoiler]
morrowind's is brilliant because it's a complete subversion of monomyth that can basically be summeed up by the opening quote "each event is preceded by prophecy, but without the hero there's no event"
oblivion on the other hand is amazing because it's the most post-9/11 fantasy game ever made. the seemingly invincible empire faces an existential threat out of nowhere from the invincible Mythic-Al-Qaeda-Dawn and when they crash their daggers into the twin heirs and it's up to you and Jack Baurus to save the world in 24 not-actually-timed hours from Michael Biehn. the only way it could be better is if the final villain was literally Osama
No.7527
>>7524i did it str8 nilla 2ish yrs ago and beat the MQ (for the first time) and all of shivering isles and i had fun
tho i also played it first around lik 2008-2011 with mods and shit
i bet if you were skybabby that never played it, itd be a bit of a shock
so long as you avoid basic ass sword and board
which is p bad and arguably unplayable at hi difficulty theres some fun stuff to do.
imo its the best game for being stealth archer in the series. magic is also raly fun, but not quite as fun as in morrowind.
the sidequests are usually quite gud, and it possibly has some of the best in the series. thieves guild quest is the best faction questline in the whole series. tons of ppl love the DB, personally i think its a bit corny, but the actual quests in isolation are quite fun with their "bonuses" you can achieve for killing the mark in a special way. and the bonuses are rly gud loot
i think its a lot of fun. in fact it kinda ruined skyrim completely for me now. having a speed attribute and athletics and acrobatics
and being able to buff those well over 100 with magic leaves all the other games feeling slow af
No.7528
>>7526>moving away from morrowind combat was the worst mistake bethesda ever made except for all the othersi lik dicerolls too budy
its just better if youre trying to RP as some sort of gimped character, or someone who has a weakness
which is the secret to getting a lot of replayability out of RPGsonce you get too gud at something thats essentially just an action game, you cant get un-gud. youre just gud now, and even if your character isnt, it doesnt matter
ya know whats funny tho is, other than the lack of dicerolls, it actually p much still IS morrowinds system. fatigue is still of paramount importance, its just that everyone
thinks its useless. if you just spam attack on an enemy till you have no green-juice left, your actual attack power drops %-wise alongside your fatigue bar. at high lvl w melee only, this means youre basically spamming left click/R1 10x as much as if you had full fatigue. and at high lvls, enemy health regen becomes impossible to overcome if youre only doin 1/10th of the damage on a sword that only does 10dmg.
the solution is ez af, you just make a ton of restore fatigue potions and pop a few before heading into battle. its just no one thinks to do it cuz "fatigue is pointless in oblivion". try it, youll notice the difference
No.7529
>>7528that's interesting but the critical problem with oblivion's combat is that in morrowind attacks could do damage. if you're doing an ironman run and you see a guy with a big sword or axe he's SCARY. that s'wit can take all your health in one swing if you're not wearing a full tin can. will he? maybe he'll do pokes for 2 damage or miss every swing. considering all of that is tense and it's FUN. it's fun if you're doing a normal savescumming playthrough but you may not feel it as much because you can just cheese and reload a quicksave from 2min ago.
in oblivion every attack does 2 damage. if you're a pro maybe you do 3 damage. it's a little bit fun to have to block and dodge enemy attacks because they can do so much damage but all you're doing is chopping down a tree, and the difference between a full fatigue bar or not is the difference between a sharpened axe and a dull one–you're still chopping down a tree
>the power attacks that could disarm or knockdown were a little fun too No.7536
>Oblivion moddingIs this even worth it beyond bugfixes and QoL stuff? I remember trying OOO a few years ago and all the new weapons and stuff were nice but from I remember it made the enemies even more bullet sponge-y than they are in the vanilla game.
Nowadays I use this guide
https://www.nexusmods.com/oblivion/mods/51105 which was made by the same guy as Viva New Vegas, it's mostly decent but there's also a lot of pointless fluff in there which you can ignore (like fucking diverse class portraits lmao).
No.7538
>>7536dunno see if the other guy shows up
the only mod i remember clearly was the 28 days and a bit later mod. which apparently is still getting updated. sick. and then i also remember playing that one where theres lik an archaeologists guild and it had amateur voice-acting and the guy who made it apparently moved on to start some youtube cult where he told everyone to smoke DMT every day for a month. that one was p gud actually. he shouldve just kept making mods and not smoked as much DMT tbh
No.7540
>>7536nah there's a bunch of optional mods to improve the experience but all you REALLY need is whatever the community bugfix and I think darnified UI is the one people recommend to unfuck the consoleitis afflicting the menus.
everything else is seasonings, side dishes and desserts
has anyone played nehrim? it's a TC I remember being very well received
No.7541
>>7538I played the Daggerfall archaeologist guild mod which was decent so might check that out I guess
> the guy who made it apparently moved on to start some youtube cult where he told everyone to smoke DMT every day for a monthbased
Thinking of it I also played this one a while ago which was pretty decent
https://www.nexusmods.com/oblivion/mods/25023It's unfinished and doesn't have voice acting but there's some okay quests, items, player homes etc.. Always thought it was a shame that Oblivion is lacking in good landmass mods when Morrowind has Tamriel Rebuilt and Skyrim has the Beyond projects so this is pretty much the closest thing it has.
No.7542
>>7541>I played the Daggerfall archaeologist guild modthat ones great
esp with the buffed
so that they work at all speech skills in the sourceport, having a guild around that was needed. clever way to introduce a QoL change too w the dungeon-quest-objective-finder-thang.
im p sure the DF one
i think theres a morrowind one too is based on that oblivion mod. they act the same. theyre an anti-mages guild, thievey/bard-y bunch of nerds who look for rare artifacts. it
"the lost spires", had to look it up was one of the big mods back in the day for oblivion. i think it was the only one to have voiced dialogue, which was a p big deal
No.7543
i dont want to start a new thread just to ask this. i was looking at a torrent for oneshot, but it's an igg games torrent. did all of their torrents have cryptomining embedded in them or was that just some of them? i remember that being an issue several years ago because some 8/v/ faggot got really mad at me for not knowing about it
No.7546
>>7520its kind of impressive that vortex "just works"
for a while nexus had a whole mishmosh of various mod managers for different bethesda games
i ended up going with this collection
https://next.nexusmods.com/oblivion/collections/pmocmt?tab=modsand then a scaling fix that makes enemies static and caps the scaling for quest related monsters
and a better faces because dear god vannilla face models are so fucking bad
not sure i even need the 4gb patch but i might go get it to be safe
No.7547
>>7543my budy that stays on top of this stuff says he avoids em fwtw
No.7548
>>7546nice looks lik a clean collection
ya hadnt messed with vortex before. went nuts just to see and its pure magic. shame its nexus but w/e
No.7550
>>7546isn't vortex windows only and requires a nexus account?
>>7549you're right but I think beth is terrified of proper pacing because if they don't frontload the """awesome"""" like a cheap michael bay knockoff the casuals will quit after an hour. what you describe would also do a lot to alleviate how tedious the gates are
>walk from anvil to leyawiin>50 gates on the way>they're all one of 5 templates>going to one gate reveals another 2 on the compass>ignoring the gates reveals they're 0 threat>complete paper tigers>red sky still ruins the commuteexcept for maybe fallout 3 every bethesda game after morrowind has the climax at the start and everything after is just falling action and fetch quests
No.7551
>>7549>Its just such a shame that post-Morrowind Bethesda knows nothing about pacingtbh i think it was a conscious decision. something they """perfected""" in skyrim. its more apparent in that game at least. the entire intro sequence is all crazy "whoah scawwy dragon", then you escape and youre p much constantly signposted by literally every NPC, or even dungeon, into the first MQ. its done so that your first time playing, youll be fighting dragons within lik, idk, 2hrs or so. in one sitting at least. THAT was the idea. they were trying to market it towards cowadoody normies who thought an RPG was a rocket launcher. those fags have zero patience for a slowburn CRPG, so they wouldve bounced right off if it just started as you as some farmhand in backfucksville
imo its an irredeemably shit idea. one that p much spits in the face of the entire point of open-world design. but it
was executed well enough by skyrim ultimately, and it def did work seeing its sales numbers
tl;dr
oblivions intro/pacing issues were just growing pains for shitrim
No.7552
>>7550>they're all one of 5 templatesiirc theres 6
but still
idk if i wouldve even minded if they bothered to actually hide stuff in any of them. the only one that has any actual secrets is the one where you can find the hatreds heart/soul weapons
its guaranteed outside chorrol iirc. that one is really cool. if they had done more stuff like that i doubt ppl would even complain that theres only a handful of them.
No.7553
other than the hatreds heart/soul one, my fav was always the big mountain one. where youre just supposed to run around all the obstacles/traps and head through caves to get to the tower up top. until you figure out you can make a custom spell of fortify acrobatics, speed and feather and can use that slingshot yourself off of geometry straight to the tower
No.7555
make 100% chameleon gear
stealth archer them into the faec
No.7560
>>7558dont knock stealth archer in oblivion
oblivion archery is fun and actually feels like a bow and arrow. unlike skyrim where its basically just a laser gun
throw in the athletics skill, speed stat
and much higher movement speed overall, and acrobatics skill mastery letting you literally jump off the surface of water, you got a p gud time
No.7562
>>7560i just remember stealth anything being ridiculously op in anything bethesda
to be fair its been years since i played these games and generally when i did it was as a completely OP murder hobo
right now im playing through as a good guy, trying to obey the law and doing things legit and i think im getting some quests that i have never seen before because of "good guy" status, its refreshing
No.7563
>>7562>i just remember stealth anything being ridiculously op in anything bethesdaits pretty bad in morrowind. more a factor of stealth as a skill hardly working tho
DOSggerfall its p bad too. with the unity port its fun tho
>right now im playing through as a good guyif you picked heavy armor, you could try to do the knights of the nine questline. hell even if you didnt pick it as a skill, its still prolly worth it. rly rly gud armor and weapons. you go full paladin and youll have p much the best armor
no worrying about scaling either since you can scale it up to your current lvl by putting it on the armor stand at base. gives you some cool paladin-like spells and constant effects
one of em makes it so animals dont aggro on you, which is awesome cuz then you can ride the unicorn while you wear it too
either way, you cant even DO that questline if you have higher than 2 infamy
and it cant go any higher while youre wearing it or the armor will literally fall off of you and you have to go repent, so if youre already a gud guy and plan on staying that way, its well worth your time
No.7564
>>7563Its kind of funny that the armor of a guy who in the lore led a genocidal no mercy leave behind a sea of blood murder spree against Elves is the goody two-shoes armor.
Is Bethesda trying to tell us that sometimes….genocide against certain races is good ?
No.7565
>>7560I only used a bow in vanilla on *XBOX*. It was so bad I never touched it again. I think I used a hundred arrows on a single daedra before I just gave up.
No.7566
>>7564haven't elves in elder scrolls typically always been portrayed as cuntish and borderline/outright evil in many cases?
No.7567
>>7564i could explain it for you but if youre feeling brave go look for "the songs of pelinel" 1-10. theyre in most chapels, in the underground parts where the priests have their living quarters. prolly my favorite books in the series tbh. its lik if the 36 lessons were written even semi-coherently. still raly weird and kirkbride, but ya
basically
pelinel is a time traveling cyborg(?) from the future, powered by the heart of lorkhan/shezarr/shor, sent back as an avatar of the dead god to restore balance between the races and lift the races of men out of perpetual servitude to the ayleids. its a divine comeuppance for the ayleids who had pushed too far at unraveling the secrets of the missing gods realm (that is if you believe mankars assertions (i do) that nirn, itself, is the realm of shezarr). under ayleid slavery, humans never knew "hope". alessia was the first to think of the concept of "hope" and "freedom", and tried praying for it. auriel and the aedra, being strictly elven gods at the time, spurned her prayer, so shezarr the trickster answered her instead. one night, under the sign of the serpent (shezarrs star sign) pelinel gets sent down to slaughter all the wicked elves for their misdeeds and mistreatment of shezarrs children (men). to be clear tho, he didnt kill ALL of the elves. some ayleids actually allied with alessia, after recognizing the forces at work in her rebellion. after succeeding in toppling the ayleids, alessia established a new pantheon (the eight and one), fundamentally changing the elven gods forever into the aedra we recognize today (minus talos obv)now pelinel DID have his brief bouts of rage/frenzy occasionally, where he would fly off the handle and start slaughtering literally every living thing around him. but i think this was more a factor of being sent back in time from the reman era, straight into the merethic era. youd prolly be raly confused and scared too. imo, its more a way to allow the player character to later mantle sheogorath from a RPing PoV and do both DLCs on a single character>>7566it depends on the era, but yes
trinimac literally killed lorkhan, and auriel ripped out then shot his heart to the far side of the planet. lorkhan just had a couple tricks up his sleeve, so he got the last laugh
No.7568
>>7565yea if you got a shitty bow, shitty iron arrows, and low marksman and AGI, then youre gonna suck dick. imo they shouldve made ALL the weapons and armor less worthless at the very start. it gives ppl a bad taste for the skills overall, then they never try them again, and so never actually lvl up and see how strong they get
you GOTTA be stealthy. once you have mid lvl sneak and marksman, the damage multipliers start to get wild. then you should make some poisons. thatll keep you goin through the mid game. once you max out marksman skill, you have a chance to proc paralysis on every single shot. makes it p much the most OP weapon class. the other weapons, once mastered, have a chance to proc para too, but ONLY for power attacks.
its also imperative to pair marksman with high speed and acrobatics so you can just leap tf out of harms way, or even get to an unreachable spot for the enemy
but yah, if you START using a bow midway through a levelled up character, its gonna be rough af for a while. tho that does make it much easier to lvl up quickly
No.7570
>>7567I wish Bethesda would lean into how cool Pelinal is as a concept and make a DOOM style spin off game centering around him.
They own ID software, they could easily set them up to make it.
No.7571
>>7570i wish they would do fucking anything tbh.
but i know they wont. and tbh i dont rly care that much anymore. most of the ppl i liked worked there ~2 decades ago, so they can just do whatever. and im sure theyll do exactly that: whatever.
frankly, its unclear if they have writers employed at all anymore. the starfield story is literally just the dragonborn thang again, but in space. took em 6yrs to think of that? ouch
im sure some time within the next century there will be an elder scrolls 6, and itll have somehow even less stats and RPG mechanics than skyrim, even more paid mods and horse armor, be lauded as the savior of AAA vidya, eaten up by normies, and will ultimately be a very mediocre and shallow exp in comparison to its predecessors.
but its rly got nothin to do w me at this point. ill swoop in a few years late and see what mods are goin on, then inadvertently end up playing morrowind again, like ive done for every TES game since morrowind
tl;dr
the ending of the words is ALMSIVI No.7572
>>7570i dislike the cyborg shtick personally. thankfully it was left vague enough, as kirkbride is known for
his saving grace rly. dude writes a LOT of retarded bullshiti lik pelinel more as a sort of "deus vult", literal physical manifestation of the will of a dead god. like hes seemingly portrayed in the books
other than a few lines. he appears when he has to, no matter where or when, kills fucking everything thats trying to fuck up his realm, then leaves. and everyone else is just left wondering, "wtf was that?", and makes up crazy stories about him for the next thousand years
No.7573
>>7572He doesnt even have to be a Terminator style cyborg.
Just give him a "magic" cannon arm and make the gameplay similar to Amid Evil.
I just want to genocide some evil flesh sculpture, gut garden, human sacrifice and torture enjoyer elves.
I also would just like to see what fucked up shit the Ayeleid's were getting up to during their peak.
No.7575
>>7549It's not just Bethesda. Game devs in general like to put all the cool shit at the start so that journalists who aren't going to play the game for longer than 10 minutes see it
No.7576
>>7567Is the cyborg thing even canon? I always assumed it was just another one of Kirkbride's autistic fanfics
No.7580
>>7576>assumed it was just another one of Kirkbride's autistic fanficsits still that
but the songs of pelinel is p much solely him, and that IS official cuz its the whole knights of nine DLC.
in the books its pretty much a line about his armor being "from future time", and a remark about his "left hand wielding a killing light". then no one ever seeing him with his armor off.
its only in his random bullshit forumposts and IRCposts where hes explicit so imma just CHiM that outta my head cuz its retarded
but thats par for the course with mikey. he has some cool stuff every once in a while but a lot of it seems lik he was trying way too hard to be an edgier harlan ellison
No.7581
>>7577yea thats what im saying. its just got nothing to do with me anymore
theyre just gonna do whatever that is, and imma just keep not giving them any of my money
No.7583
>>7580imo Kirkbride is a good writer but without Todd keeping him on a leash and limiting his autism he just goes full retard. Kind of like Kojimbo with that Fukushima guy who left after MGS3.
No.7584
>>7583imo the thing hes actually always fantastic at, and should be known for, is his art
look at some of those concept art sketches for morrowind. cant go wrong when youre starting from that
but his writing is rly very hit or miss. and when it misses, it misses big. lik borderline unreadable big. his ideas can be cool in spite of that, sometimes, but then you read something like 2920 and you can see how much better of a writer ted is.
No.7585
>>7575nice repeating digits
most games aren't supposed to be long, nonlinear RPGs
>>7578>img fellates skyrim>uses soyjakunderage b& has become self parody
anyway can you salvage your skyrim install with weird porn and le dank maymay xDDDDD mods?
No.7588
>>7585There are some actual decent mods (my favourite is probably this one
https://www.nexusmods.com/skyrimspecialedition/mods/22506 which adds in a whole religion mechanic), but yeah I probably should have guessed that the game itself is shallow when most people are just using it for porn. Also I'm pretty sure the image is supposed to be le ironic, anyone retarded enough to actually like quest markers as a mechanic has probably never even heard of Morrowind in the first place
No.7589
>>7588>nexusdownload it before it gets removed
No.7592
>>7589Is there some drama going on with them? But yeah I usually back up all my mods ever since mw.modhistory went down, we lost so much cool shit
No.7593
>>7592just that some mods get deleted bcuz jannies are fags
No.7598
I don't even want to post anymore it's a minefield of random wordfilters
No.7599
>>7598>randomit's p specific actually. take a screenshot of your post and show us
No.7600
>>7595yea thats the last lvl scale the enemies get
or maybe theres one more. iirc xivilai are the last ones that show up, and theyre a real bitch as a mage w their summons and spell absorb
how many spider daedra are you seeing? they get to be p common too and their mini spiders para you which is annoying af
but now that youre high lvl go loot randumb dungeons. the loot scales too, and a lot of the rly rly rly gud loot is randumb
see
https://en.uesp.net/wiki/Oblivion:Generic_Magic_Apparelsome gud ones to look out for
>mundane ringcockblocks + reflects most magic
>ring of perfection+10 to every stat
No.7602
>>7600I found the Storm Atronachs to be the biggest bitch so far. At least with the Spider Daedra if you kill the spawn you cant get paralyzed.
If you run into a Strom Atronach and some other fodder Daedra inside a Tower its pretty a brutal encounter. They are dangerous at range and up close and have a fuck load of health. You pretty much have to break line of sight and lure the fodder out than deal with the Atronach.
No.7603
>>7602personally my least fav were always the clanfears. if youre not on a character with decent AGI they can stunlock tf out of you. more aggravating than the para enemies imo
but i think youre mostly lvled past seeing them.
PROTIP:
if ur getting mobbed, esp in an oblivion gate, try to run through doors that change cells. most big non-humanoid mobs wont be able to follow you ime. dremora will still follow you, but i never had a problem with them personally No.7608
>>7595>it was hard to getjust kill Divayth bro
No.7609
>>7608not him
but def not worth it
the back path fucking sucks. you literally lose 200 health, permanently, the moment you equip fake-wraithguard and keening. absolutely crippling
bound armor > actual daedric armor, imo
actual daedric armor is ludicrously heavy. whereas bound doesnt weigh anything, gives you the same armor rating, you never need to repair it, and they come with built-in skill/attribute-boosting buffs.
the only pieces you actually
need for a full set are the pauldrons, since theres no spell for those. and iirc, so long as you know where to go, both are p ez to get if you have a decent levi spell/enchantment
or even better, that one shrine in vivec that gives you lik a day of free 100pts levi if you offer a potion. one was on top of that big ice castle on solstheim, and the other one is in tribunal, down in the sewers, where you have to fly up one of those big waterfalls in one of the big rooms. just bring a ring of aversion or some invis potions to break aggro when you need to and you dont rly need to fight anyone. ive done it at lik lvl 5 before for a breton battlemage build
No.7611
>>7608>killing the dunmer chad who gave himself 4 wives made from himselfshame full
No.7612
>>7608>just kill Divayth brohow about just kill yourself
>>7595>hard to getthat reminds me I want to make a mod that turns getting daedric into a quest. not like the propylon indices where a guy tells you "go here and kill this guy" "or search the wrong storage room for an hour lol" but some kind of breadcrumb trail of notes to give players clues and an alternative to uesp
No.7613
>>7609would you really take bound armor over a fully enchanted set?
No.7618
>>7609Pretty sure you can kill him and still finish the MQ as long as you finish the cure quest, but
>>7611 is right
>the back path fucking sucks. you literally lose 200 health, permanentlyI had to do that in one playthrough where I accidentally killed some essential character and the last save was from hours ago. I had to keep my character alive for the rest of the game by constantly consooming fortify health potions (since I didn't even have 200 health beforehand), was unironically pretty cool from an autistic RP perspective
No.7620
did you just stop resting/waiting? how did you manage to source enough fortify HP potions? if you couldn't rest did you stop leveling up?
No.7621
>>7620I just made stronger ones with alchemy that would last a few (in-game) hours for resting, also put the effect on a few enchantments too
No.7622
>>7621did you have to do the famous intelligence buff exploit to get your potions to last that long?
No.7623
>>7613yea def
if i want some fuckmassive constant effect enchant that i need to fortify my INT up to +1000 to even make, imma just use one of the small daedric shields
still 120 pts iirc, or maybe one of the daedric faces. but full daedric set is cancer and weighs lik 300 lbs. hard pass. i usually dont even use much armor in MW tbh. maybe ebony or daedric pauldrons for some constant effects, but imo clothes give you way more bang for their weight
and dont even get me started on bound weapons. completely weightless, and as a result, you can swing them lik 2x faster. you can rly notice it with the bound hammer.
and iirc ebony weapons are actually the superior ones for enchants. i remember i had an argonian with an ebony staff called pestilence that did 200 poison dmg per hit. un-reflectable since argonians are immune to all poison
No.7624
>>7618wew
i didnt even know yagrum would let you try to put it on without 200 health. he just told me i needed to be stronger and told me to fuck off. maybe its a lvl requirement?
>>7622diff fag obv
but another, imo way easier trick than alchemy is to make a spell/ring that buffs INT, LCK and alchemy skill
all the stats that deal w alchemy (also useful for enchants) for 1 second. muh thinkin ring. you might need to buff INT via alchemy the first time, to make the ring, but itll def save you a ton of time and ash yams in the long run. hell, i used it for speechcraft sometimes too, since the LCK buff helps there too
No.7625
>>7622Yeah lol, I tried to use it with reason rather than just boosting everything into the millions though
>>7624All it does is just check that you have enough health so it even works if you're just using a temporary fortify effect when you talk to him
No.7626
Here's a mod I've been hoping someone would make for a long time since lua became a thing:
https://modding-openmw.gitlab.io/ui-modes/Lets you open the inventory without pausing like STALKER so you can't just cheese every fight by pausing and chugging potions
No.7634
>>7626tes3mp is a wholly different game because of that, especially if you ironman
>hit for 90% of hp>FUCKFUCKFUCKWHATSTHEINVISIBILITYPOTIONHOTK–>>7623but if you enchant fortify ST or at least feather that weight goes away and you get the ancillary benefits and most armor clothes use different equip slots
and I'm 90% certain the ebony staff is special and none of the other ebony items have more capacity than daedric. the telvanni cephalopod helm is the other unintuitive exception I remember to "daedric best"
No.7638
>>7637yah pelinels set is so dope
the only gud looking armor in the game
dont forget you can go back to the knights of the 9 base and place the armor on the stand and itll lvl scale up to your current lvl
>>7634if you go full daedric armor, you WILL have the most enchant points. period. tho its mostly cuz of the tower shield having lik 220 or some insane amount. its lik quadruple anything else
ime tho, exquisite clothes is more than enough. and having daedric everything really is way too fucking heavy. slows you down so damn much its not even funny. you literally end up moving half speed, even after youve feathered up
more important than anything tho,
i just think it looks way cooler to be rocking clothes with only a couple armor accents, like pauldrons or gauntletsthe weapons are diff tho. its cuz of lore. i forget which book.
basically, daedric weapons ARE ebony weapons
ebony in TES being the dried blood seeping out of lorkhans heart, but with the soul of a lesser daedra bound to it, so i assume thats prolly taking up some "room" for additional enchants
No.7639
>>7637Did you get a mod to change the dynamic levelling? If not they get pretty painful later on, I usually end up just turning invisible and running straight to the end lol
>>7638imo the glass armor doesn't look too bad if you get the mod that makes it darker (wtf were they thinking with that fluorescent green shit?). But my main problem is the lack of closed helms (only Dwarvern and Daedric have them iirc), guess Bethesda were just that proud of the potato faces.
>so i assume thats prolly taking up some "room" for additional enchantsI always assumed the ebony staff was just an oversight by the devs, since with all the other weapon types the daedric version has more enchant points. Wouldn't surprise me if there's some lore reason though
No.7640
>>7639>guess Bethesda were just that proud of the potato faces.now that you say that it might be because of the speechcraft minigame. which was obv shit in its own right
and it mightve been a design oversight, but in the other direction. cuz its in one of the books. and iirc theres even a rumor or whatever where NPCs will talk about the superstitions surrounding using daedric weapons
No.7641
>>7638yeh i waited till level 20 something to go get it
>>7639im using a scaling mod
the enemies basically require an enchanted weapon to kill
it feels appropriate, end game enemies now so you need end game weapons to damage them
No.7643
>>7639>replacing mr potato headwhy even play?
No.7644
>>7641>yeh i waited till level 20 something to go get itthats the thing
you dont have to
you can get it at lvl 1 even, then keep going back to the base every time you see the mobs lvl up
it is a bit OP tho, so its prolly for the best you held off and got to try other shit first
one cool thing i never realized: it actually changes armor types based on what armor skill is highest. had no idea it did that, but my reformed thief ended up with a light armor pelinel set. neat
>the enemies basically require an enchanted weapon to killsounds p much lik vanilla then lel
imo, it doesnt need to be altered THAT much. just need to mix up the lvled lists for mobs a bit, and make it not so mutually exclusive like it is now, where wolves become extinct past ~lvl 10
No.7645
>>7643lel
dude i feel the same way about most face replacement mods in the series. ill see clips of ppl playing MW or oblivion and all the characters end up looking like this weird pseudo anime shit
its srsly ALWAYS anime. i fucking h8 weebs so much lmao and it looks retarded.
its like when you see those old retro 2D remakes where half of it looks like original sprites, and the background looks like RPGmaker. it just clashes and sticks out in all the wrong ways
No.7646
>>7645Most people use OCO in Oblivion which doesn't look too bad imo (but to be fair the standards aren't exactly high with Oblivion lol), but Morrowind face mods are always uncanny valley tier shit. I don't see the point anyway because the OG heads looked fine. Though I'll say that the new faces added in TR look pretty close to vanilla.
>the characters end up looking like this weird pseudo anime shitMy main gripe is that they always make the men look like gigachads and the women look like supermodels. I'm not one of those /pol/fag/twitterfag anti-sexy prudes but when every NPC in the game looks like that it's just retarded.
No.7647
>>7646>make the men look like gigachads and the women look like supermodelslel yea
youll got beggar chicks wearing rags with lipstick and heavy eyeliner its silly
what can you do? its a special kind of autist willing to fuck around for no pay in TESconstruction set for 9000+ hrs. its that miyazaki quote all over again. the actual one, that is, not the yim one; about humans not interacting w each other etc
its def not ez tho, so i can respect the retardation, even if i kinda hate it. lik i couldnt take picrel and make it "better" if i tried. even the ones i think totally suck clearly took a lot of effort
No.7652
>>7651>RPing as a prostitute fucking menhave to say that's p gay tbh fam
Anyway I've played Daggerfall once or twice in Unity and just rolled some generic battlemage, do meme builds like that actually work? Most people on the internet were saying that you pretty much have to minmax if you want to stand a chance in the lategame.
No.7653
Also speaking of Daggerfall here's another interesting MW mod I found that adds in the Daggerfall advantage/disadvantage system:
https://www.nexusmods.com/morrowind/mods/55026Dunno how this would affect the balance though, some powers might be too OP for Morrowind.
No.7654
>>7652well if you wanna RP being a manwhorb so bad, then
you can do it
imma be a seekrit agent
of daggerfall stripper cuz that sounds p sick tbh. its even a p gud cover story, given how uriel wants me to cozy up with the various nobiliies in the bay
>>7653sick
who tf knows why they would take something like that out
actually i lie. i know exactly why:
it was on xbawks
>some powers might be too OP for Morrowind.base morrowind is too powerful for morrowind
No.7655
>>7652>do meme builds like that actually work?yes and no
you shouldnt do it if youre not familiar with the game thats for sure
i did a bard/thief once with primary/majors in similarly retarded shit before. bosmer tho so rly gud w bows regardless
they get a plus to hitits a rough start since youre basically defenseless against anything larger than a rat. but the sourceport buffed the speech skills so they arent like 1 in 100 like they were in DOSggerfall, so you can actually end up unreasonably powerful. once you get 100 in ettiquette and streetwise and have high PER almost no humanoid enemies will even attack you. additionally, the sourceport allows for enemy infighting, so you can just lead big mobs back to the pacified enemies and theyll kill it for you. and now i got this mod where i can literally recruit enemies as followers so we will see
No.7656
>>7655>almost no humanoid enemies will even attack youi should add, you basically cant get arrested either. its hilarious.
No.7657
>>7652>Most people on the internet were saying that you pretty much have to minmax if you want to stand a chance in the lategame.have you never made it to the mantellan crux?
tbh the enemies are less the problem than the opaque af ""puzzles"". thats the part where you kinda might just need a guide lel. or just fly around clicking on random shit for hrs
theres rly only one thing you NEED to survive and thats reliable, repeatable levitation.
a way to reflect or absorb spells is pretty crucial too since its all daedra lords and ancient lichs and stuff. i much prefer absorb, since spell absorb is busted in DF. it always absorbs if you have empty spell points. so you just need to make sure you arent at full magicka ever. the daedra lords and dark seducers have these sleep spells that last, no joke, several in-game hrs. so if they hit you with that, its ogre. esp if youre mid flight and/or cant retreat and rest
imo tho, anyone saying you need to "minmax" is out of it. i dont even know what that would mean for DF tbh. no stats can even go above 100. and its an elder scrolls game so as per usual theres half a dozen ways to get your stats maxxxxed. youll usually get your main stats there by midgame.
>enchanted gear w constant effect buffs>buff self spells/items>be a werewolf>be a vampire>petition hermeus mora for the oghma infinium make sure to save before. the daedra are cunts and theres no refunds if they just dont feel like showing upor any combination of those in addition to just leveling up some more
No.7658
>>7657Haven't done it for a few years so my memory of the game isn't great but yeah, the only parts I remember needing a guide was that fucking skull puzzle and that one castle where you have to click one specific torch to find a secret exit or whatever. But I remember even my OP dude with a full daedric set, spell absorb etc. had trouble with the late-game enemies at times (mainly those sexy vampire chicks iirc) so having no primary combat skills like
>>7651 seems like it'd be a real challenge. Never knew that DFU made the language skills usable though, might try that out on my next run.
No.7659
>>7658it certainly sounds like one of the MQ dungeons. maybe castle wayrest or sentinel? were you trying to find a painting?
youd recognize the mantellan crux if you made it there. its a bunch of weird floating islands and shit in aetherius and you gotta fly around and accidentally yourself the "answer" to the "puzzles". not DFs strongest moments, to be sure
>mainly those sexy vampire chicksthose vamp ladies cast that same sleep spell as the daedra i was talking about, but theyre like half the level so its less strong/long. can still be devastating if you cant retreat somewhere safe, but if you got a spell to heal your fatigue you can usually just kinda heal through it since it only triggers once for every in-game minute.
the dark seducers, not so much. my headcanon is that they cast sleep on you and rape you to death while youre passed out
thing with vamps
and lichs for some reason is that they can be pacified with etiquette. so that super goofy meme speech build is actually prolly the easiest way to deal with them. go figure
>DFU made the language skills usablei just checked cuz i wanted to see if i could archeologists guild this run
i can, she just needs to hit the books for a bitturns out its THAT mod, not DFU itself
which makes sense, the whole point of the guild was to give language skills purpose
great mod. i wouldnt play without it at this point, even if i wasnt a language build. the quest item locaters they sell are fucking invaluable, and honestly rly well balanced for something that sounds so OP on paper
No.7660
i remember seeing some video where a guy was doin the speech thing but way more hardcore with no magic at all
ill see if i can find it. the channel was called lik adventure something
No.7663
>>7659Just looked it up and Shedungent is the one I think. I was wandering around aimlessly in there for hours lol.
It's a shame that Bethesda completely removed the language skills when Daggerfall mods show that it could have fixed with some minor changes. It would have been a good non-magic alternative to conjuration. Same as climbing as an alternative to levitation, lock bashing as a replacement for lockpicks/spells for pure warrior characters etc.. When you think about it they removed so much shit, hopefully someone adds it back in eventually, might be possible with all this fancy new LUA shit.
No.7664
>>7662*teleports behind u*
heh, let's see you block THIS
*unzips dick*
No.7665
>>7663>Just looked it up and Shedungent is the oneah yea thats one of the first big main ones. theres lik half a dozen more that even crazier lol
thats undoubtedly what got me the first couple times too tho. its basically designed for that.
>went in there>caught some horrific disease from a zombie or some undead>had like 6 in medical>character doesnt even know>played for a while>all stats quietly trickling down to 0 in the background>keep making more and more saves>character still deosnt know>keel over dead suddenly and have no idea why>no save to roll back to where im not already dying<REEE this game sucksand its WAY tf out in wrothgaria. lik a months ride from fucking anywhere. i feel lik it was done that way on purpose to show you you need to stockpile some cure disease potions and stuff in your wagon, or have some spells, before going for the big ones. theres a gud reason they give lik 300+days for each of the MQ objectives
ya know whats even sillier is you can skip that whole dungeon. bit meta tho
>walk in>click statue directly in front of you>it asks for your commands>type shut up>skip literally the entire 3hr dungeon crawli lik that idea tho, where nulfaga is just this batshit crazy ass bitch and got fed up so she changed her secret password to just telling a statue to piss off lel
now that i think of it, the skeleton key can prolly just break in too. never tried that tho
if you ever try DF again, i strongly recc using the "smaller dungeons" mode in the launcher.
all the MQ dungeons are still their usual unchanged labyrinthian nightmares. but smaller sidequest dungeons means youll be able to get used to DFs crawling and what to prepare for/look out for much easier. and when you ARE going for a MQ dungeon, youll think to yourself, "ok this next one is gonna be lik 4x as big as the others, so i need to get prepared FIRST"
>When you think about it they removed so much shitit really is the same thing every game since DF
they just keep removing shit
they dont even have stats anymore so idk where it goes from here. but im sure theyll find a way to make it even less of an RPG in TES6
its tradition at this point
No.7666
>>7665there will be 3 skills
>sneak>bows>carry weightmaybe that's still too many
is tes6 taking so long because there's nothing left to cut?
No.7667
>>7666>is tes6 taking so long because there's nothing left to cut?i know fatigue is already technically cut, but its retarded little bro "stamina" is next for sure. its already utterly pointless in shitrim, thx to soup of all things
No.7672
>>7671umaril was such a fucking cheater
its a shame >well never get a game or even any more real lore about the end of the merethic era. it was some real deal end of evangelion shit. at least for elves
No.7673
>>7671this is a really good video i like it
No.7675
https://forums.dfworkshop.net/viewtopic.php?t=6460Thought this one might be worth keeping an eye on; some dude is making his own build of DFU that includes the entire of Tamriel. Tbh the one thing that Daggerfall doesn't need is a bigger map but it still looks interesting I guess.
No.7676
>>7671I just want to be able to do this to the Thalmor.
Holy fuck are the Thalmor hateable, such a blown opportunity to not make them a bigger threat in Skyrim.
They literal call for total nord death, actively deny the entire arc of the player character and Martin from TES IV, are trying to yeet Tiber Septim out of existence because they are jealous inbred hicks mad they couldn't God themselves, they are VERY VERY VERY J*wish in the ways they scheme, they worship demons and if you really want to get esoteric with it the Thalmor are an apocalypse cult that want to unmake the world via the White Gold Tower because they want a return to the spirit realm very much in the same Z*onists want to unmake the world for the J*wish saviour to return and enslave all other races.
tl:dr The Thalmor are J*wish and are begging for a Pelnal 2.0
No.7677
>>7676thalmor are a major missed opportunity imo
they couldve been rly rly rly cool but instead theyre just written as liderally hitler and completely irredeemable unless youre an altmer. and even then theyre kinda too overwhelmingly evil to provide any narrative depth
>Thalmor are an apocalypse cultthis is the only halfway decent explanation ive ever heard and not only is it not rly based on any in-game lore, but it still just makes them total cartoon bad guys in every way. its bad writing imo, and worse, theres rly no way out of the corner they painted them into
but theres some srs legitimacy to their claim of tiber not only not being a god, but in all likelihood, he was never even "talos". and im not even just talking the arcturian heresey, lik a lotta ppl say nowadays, but lik str8 up going back to daggerfall lore. the underking only makes sense if talos is ysmir/wulfhearth + zurin arctus + hjolti earlybeard smashed together into the mantella BY tiber in order to power his numidium. which basically excludes tiber from EVER being talos, because he was literally still there, in physical form, taking over the world with numidium for years afterwards. i guess you could say him wielding the brass tower meant he functionally WAS a god, but that seems lik a stretch even for TES lore. lik are we gonna call akulahkhan talos cuz it was built off of numidium? nah. its p much just dagoth being high out of his mind on power, doin necromancy shenanigans on lorkhans dead parts. which is arguably what talos is and always has been: ppl tryna use/mantle shor to further their own ambitions on nirn
i digress tho
in either case, its p likely that talos was not only not a god, but is more akin to something lik 3 bound super-liches unwillingly smashed together and being wielded by a genocidal maniac via a giant robot. decidedly NOT divine.
and talos as a concept in 3rd and 4th era is just this completely misguided agitprop used by a dying empire to try to prop itself up. nothing more, nothing less. you literally talk to an aspect of him in MW and hes lik, "yah maybe its time to just let old thangs die, ya know?"
they had a chance to actually let the empire fall apart finally and have the thalmor be these racially-motivated, but not wholly evil, faction you could join or assist, or sabatoge etc.
couldve still even had the civil war and most other factions too since all the other guilds werent imperial guilds. instead they whiffed it and ended up writing in a massive retcon anyways with the dragon priest shit, and it wasnt even half as gud as the idea they scrapped
where the last remaining bloodline of the septim dynasty returns from akavir WITH the dragons to take over tamrieltl;dr
talos is fake and gay and their writers they hired aint got that
spark lik the oldfags they fired 20yrs ago
No.7678
>>7675poor guy doesnt realize what hes getting into with something like that
the map of DF is the size of great britain. lik str8 up. thats JUST highrock and hammerfell. the tiny corner in the top left.
just decide to casually go 8x that on your own solo autism project? gud luck man
idk what youd even do with all that extra real estate tbh. the only way to make it interesting would be to have varied biomes, and DF p much already has all of them anyways. lik is elsweyr just gonna be another alik'r desert, just twice as big and further south? i dont see the point
No.7679
>>7677Even after playing through Daggerfall and reading a bunch of lore sites I don't understand the whole Talos being 3 people thing, 3deep5me
>where the last remaining bloodline of the septim dynasty returns from akavir WITH the dragons to take over tamrielwtf why'd they scrap that? Would have been so much cooler than the plot they actually gave us. TES6 being based in Hammerfell has a lot of potential too since Redguards have some of the most based lore in the series but you can pretty much guarantee that Todd will retcon it so they'll just be African Americans or some shit.
No.7680
>>7678I guess having new architecture, landscape, enemy types etc. for each region would be nice. I think he's also planning to add a survival mechanic where you have to change your clothes depending on the climate, similar to Skyrim's survival mode which sounds pretty cool. I'll check back in 20 years when it's finished lol.
No.7681
>>7679>Even after playing through Daggerfall and reading a bunch of lore sitestry "the arcturian heresey", thats the main one. and i think theres one in skyrim too called "the talos mistake" which explains the altmer position on it, which has some merit. thats the basics. its mostly just a theory, but imo it makes sense since it still lines up with daggerfall mostly. talos is just this big god-shaped hole for the player/shezzarrines to fill and enact change on lorkhans plane of oblivion (mundus).
at any rate its p obv why altmer would be hesitant to accept some guy who literally nuked alinor being revered as a deity
tiber tasked zurin, his advisor/battlemage, to find a way to activate numidium, so he needed a powerful soul(s). so he invited all the most powerful dudes
who may or may not have been literal shezzarines and they all killed each other, or something went horribly wrong, and they all got trapped. this is basically what the underking is, and why hes fucking pissed and wants to smash the empire.
activating numidium fucks shit up in a physical and metaphysical way
cuz MK tried to make every DF ending canon, which was prolly his worst idea ever so it gets a lil confusing. thats what you read about in "the warp in the west"
>>7680kinda already got all those things tho. lik thats p much what im playing rn
climates and calories mod already does all the weather and survival/eating, travel options and basic roads gives you roads and the ability to snap to them, or just go straight across wilderness, and travel along them at highspeed/time compression. then theres fixed desert architecture which makes all the stuff in the southern kingdoms look entirely different. theres lik 6 biomes already implemented in the base game too. you got regular, highlands, and big mountains, then you also got desert, tropical/jungle and swamps. p much all have their own flora and fauna, and look/play totally different w mods. summer in the alik'r desert has you basically going nocturnal or else you roast in the sun. winter in the mountains means its almost impassable at night without 100END and decked out in furs and stuff
i just dont rly get what you could add to that that would make it more engaging. and biting off THAT much seems lik itll just never get done, even if he actually tries to finish it
the problem with daggerfall is that it was already too large. mods have been useful to allow ppl to fill it in substantially, such that its p much a whole new game at this point. but adding in the entirety of tamriel is just ludicrous imo
No.7682
Man shivering isles is so good. All the scenery is much improved from the base game, the new enemies are great, the weird characers are great. I like how it hits all the different aspects of madness without just resorting to "LOL SO RANDUM XDDDD".
Also, I want to FUCK a Golden Saint. But I have a feeling they would be into some kind of Femdom type shit, but i mean is an interdimensional Golden demoness wants to chain you up and do some kinky shit I guess you got to oblige that shit right ?
No.7684
>>7682its almost a shame it came out as gud as it did
the success of oblivions DLCs was what led to the current day, where its just expected all the best parts of a game will be cut out and sold piece by piece for extra shekels
you can def tell they had a lotta fun with it. esp the VAs
>hey you got any shoes??<no>oh no…. ohnononoNINININININININININININININININININININI No.7685
>>7682>But I have a feeling they would be into some kind of Femdom type shitif ur just some mortal yah def
but if youre the literal god of madness himself…
iirc sheo was goin steady w a dark seducer for a while, thats how the mazken ended up in his realm. iirc they served dagon prior to that
sheos just got the best taste in lesser daedra, clearly
No.7686
>>7685I also WOULD dark seducers.
Man Champion of Cyrodil really lucked out as a TES protagonist. He becomes a God, massive level of power, has a realm all to his own and has an army of Golden baddies and dark skin succubi to service his cock and balls.
What a king.
Dare I say the best outcome of any of the TES player characters ? Nevarine just fucked off back to akavir, agent might have been yeeted due to a dragonbreak, arenas champion just retired and died ? I mean TLDB does get an immortal goth vampire gf that is a pretty high bar, but who knows how long that will last or what the writers will say happened to them in TESVI.
No.7687
>>7686arenas protag became a widely celebrated hero throughout the empire and just chilled, undoubtedly w the emperors favor for life. in fact if you read ur chars background in DF it says the champion is who inspired them to better themselves as a kid, since they wanted to get strong enough to save the emperor themselves
cuz arena takes lik 10+yrs irl timeagent gets more or less the same treatment if they side with the blades, tho prolly w constant fear of being taken out by the remnants of every other faction they fucked over. OR they fuck over EVERYONE and side with gortwog, mannimarco, the underking, or just go full-on wildcard and activate numidium for themselves. so that could either be raly raly bad, or raly raly ebin
idk why they even bothered with the dragonbreak retcon tbh. it couldve easily ended w the canon being basically any of the wildcard endings, write a book about some wars that happened, then empire takes back over. no need for metaphysical faggotry, but LOLE kirkbride did DMT once, so whatever i guessnerevarine is literally an immortal living god, so thats prolly neat. but they also just forgot about him in akavir cuz heem was clearly gonna be part of the scrapped "emperor returning from akavir" plotline from skyrim
at least imo thats what they were prolly going for w that oblivion NPC dialogueCoC prolly has the most perks, as hes even more of a literal god than nerevarine, but he also got stuck with the most responsibility by far. lik he p much mantled two daedric princes, lorkhan and sheogorath, in the span of ~ a year or so. thats gotta take its toll, nvm becoming the literal lord of madness and wtf that means in the long run for him.
dragonborns got at LEAST one more massive war to fight to get the elves to finally fuck off, and thats depending on how/if they even settled the civil war yet
so at the very least youre looking at several decades of major war and instability caused by it. sounds kinda shit tbh, esp after all the good ol days were just wacky misadventures with goth mommy and being able to eat soup and spam power attacks to win
No.7689
>>7687>or just go full-on wildcard and activate numidium for themselvesIs that a possible ending? I thought it said only people with Septim blood could use it (dunno how the fuck that explains Gortwog)
No.7690
>>7688what a noob
its ez af to get 100% magic resist
>be breton>get mundane ringdone. you can now fug any elemental enemy in the game
>>7689iirc yeah its one of the options. ive never done all of them tho. only the blades one, gortwog one, and i had a vampire character so i sided w manny once too cuz i thought it made sense
and most major factions treat you as literally dead once youre a vamp No.7691
>>7689>I thought it said only people with Septim blood could use it also if that was the case itd be useless for all the kingdoms, and it def isnt cuz if you side w them they wipe everyone else in the bay out
i guess its just the totem kinda IS tiber septim, and thats why everyones looking for it in DF
No.7692
my bad
heres all 7 endings
>The great Numidium, its raw power tempered only by the Blades, crushes all the rebellious children of the Empire, destroying their armies.
<The great Numidium comes to the call of the Dragon of Daggerfall. The armies of Sentinel and Wayrest fall like scattered leaves, leaving Daggerfall still in control of the Iliac Bay
>The Mantella is hurled from Aetherius. Although drawn to the empty chest of great Numidium, the will of the King of Worms commands it to his side. With its power the King of Worms leaves his mortal frame and joins the ranks of the Gods of Oblivion.
<Under the command Gortwog, Numidium destroys the other powers of Iliac Bay: Daggerfall, Sentinal and Wayrest. The new orcish homeland is carved out for Orsinium. And the Empire will never be able to dispute Gorthwog’s claim to orcish equality.
>The Mantella is released from the Atherius and at the command of Sentinel draws forth great Numidium. The other powers of Iliac Bay are swept aside like children’s toys. Placing the White Moon of Sentinel ascendancy over the Iliac Bay.
<Centuries of undead sleep are shaken off, rousing the Underking. No mortal force could stop his faithful reunion with the ghost of his heart. And he joins with it in an all consuming fiery embrace. And for just one moment he is flesh and blood and blessed death is granted to Tiber Septim’s Battlemage.
>King Eadwyre of Wayrest, traitor to the Empire, commands great Numidium to destroy his enemies. Daggerfall and Sentinel fall first, leaving Wayrest in complete control of Iliac Bay.
def DONT need to be a septim tho
No.7693
>>7688isnt this the guy who sang a song about wanting to fuck a pokemon ?
pokemon autism really hits different
pokemon was japan's revenge on the west for the bombs
No.7694
>>7688autism speaks
it's time to listen
No.7696
>>7688this geek aint got nothin
i got 3 fire daddys rn that basically one-shot everything, including me sometimes
No.7697
Is the Daggerfall unity version any good ?
I actually kind of like the way it looks, reminds me a bit of Gothic
No.7698
friendly reminder to run unity in a sandbox because it's a dataminer
No.7699
>>7697Yeah it's great, makes Daggerfall play similarly to the modern TES games while keeping mostly the same look (it actually has a built-in "Retro Mode" if you want it to look more like the DOS version). Also has a fuck ton of mods.
>>7698lol I'm using Windows so I'm fucked anyway. iirc the dev was talking about doing it again in an OS engine like OpenMW, but that would be years off, and even if it happened a lot of people would probably refuse to migrate because of modding support (same as why a lot of people are still playing Morrowind in the vanilla engine)
No.7700
never played gothic
why does everyone love it?
No.7701
>>7700it's great, play it. controls are rly weird at first, but they're fine once you get used to them. Gothic has nailed that feeling of progression in an open world RPG: no level scaling or spawn lists at all, so you start as a weak loser that has to run from many enemies, then get noticeably stronger as you learn skills and get better gear. it's the only game I know that actually means it when some dude tells you to stay away from a dangerous place. it also has good combat system, excellent pacing (big enough to explore and reward exploration, gets more focused towards the end so it doesn't overstay its welcome) and a nice atmosphere overall
No.7702
>>7697it kicks tf out of trying to get DOSbox to run the OG version at the right speed
its also not literally broken. theres a common joke about DF being released early in development, but realistically, its hardly a joke. theres like 2 dozen fan patches for the original install and shits still broken. i remember finding out the hard way that lvling the dodging skill actually increased enemies ability to dodge, not yours, and that rly chapped my ass. had to start over my char
but its absolutely the way to play it nowadays
lemme know if you need help, as its a lot to take in first time. i did a schizopost on a gud basic combat class and some mods worth considering lik a year ago somewhere on here. i dont
think it got wiped
>>7699they rly biffed it
unity is getting increasingly scheisty with its licensing shenanigans
hence the need to add a splashscreen on launch and its arguably as limited an engine as the OG ver, albeit in diff ways. the mod support is nice, and weve been having a ton of mods as a result. but it still has srs limitations
contrary to openMW vs vanilla MW, where vanilla has script extender and openMW has it coming soon™, going to a new engine would allow for much more control
daggerXL was the future we didnt deserve, so instead >we got stuck w unity project. at the very least it does run a LOT better in the past few releases. so GG.
and to the guys credit, he did actually manage to finish it, and mostly on his own. def atypical of a hobby unity project, nvm one of this scope
No.7704
>>7703lmfao
truly the predecessor to morrowind and oblivions dialogue
heem prolly rly tired of listening to nulfagas insane bullshit tho, so i def get it
No.7706
cant tell if i was incredibly lucky or incredibly unlucky to get lysandus tomb as a location for a randumb quest. prolly save a step or two later on in the MQ i guess.
but holy FUCK what a labyrinth. place is MASSIVE. literally found the dudes actual tomb
cant do anything w it yet tho before i found where tf i was supposed to go for my quest, and its still only lik 2/3rds of it
>>7705IAWTSN No.7707
>>7706patricianTV made a maymay mod that links the sewers entrance to every single dungeon in the game as one long crawl, and between it and df dungeons like this I'm thinking we need a mod where you start in a df dungeon and the entire thing is just a survival game where you try to escape to the surface before you starve to death or become a moleman or something
No.7708
>>7702OpenMW does actually have lua support in the latest dev versions now, problem is that it's a totally different framework to MWSE so it requires completely rewriting the mods so most people aren't gonna bother to port them. But imo Morrowind isn't the kind of game where you need to completely overhaul the game to make it playable anyway, might as well just play Skyrim at that point.
>>7705Who even wants this anyway? A Morrowind remake would just be Morrowind but without spellmaking, broken alchemy and everything else that made the game actually fun. I never understood the point of the Skywind project for this reason either.
No.7709
>>7708>OpenMW does actually have lua support in the latest dev versionsoh well thats gud news
tbh id heard the project had been kinda floundering for a while now
>problem is that it's a totally different framework to MWSEof course, but its a big step in the right direction. you can only do so much without custom scripting
one id rly like to see is basic NPC schedules. wouldnt have to go full oblivion on it, just have ppl lock their doors and go to bed. make being a thief so much better.
problem is, with TR, thats a fucking enormous amount of NPC schedules to manage
>>7707i remember seeing a mod where someone made some of the MQ dungeons for DF in skyrims engine. so you start in privateers, fast travel to the castle, go to shedungent etc.
it looked about as retarded as youd imagine but it def showed the scope of even just one of these thangs, and why you p much CANT do cool oldskool dungeons lik this w new gfx
w 90s-tier DOS gfx, you can easily let you imagination fill shit in, but w gud gfx, not so much
No.7710
>>7708>I never understood the point of the Skywind project for this reason eitherat first i thought it was gfx, but skyrim gfx are noticeably out-of-date by now, so its def not just that anymore
its literally just dice-rolls. ppl who never played an RPG till skyrim simply cannot stand, nor understand the advantages of, dice-rolls in combat. and tbh its hardly even their fault. every major RPG-like that comes out nowadays has you as THE hero, or THE spess marine etc, and your combat prowess reflects that. so when they play anything older where you swing and miss, it literally feels like the game is broken to them. its the way theyve been conditioned via every game theyve ever played
problem is, there rly isnt a solution. oblivion tried to straddle that line and it resulted in HP bloat and a kind of "weightless" feeling melee. and skyrim did away with it entirely and it resulted in boring ass hack-n-slash combat.
without dice-rolls and stats you simply cannot make a gimped character. and without that, like 75% of the fun builds are completely off the table. theyll never get to know that the secret to having a fun RPG that you can play for literal decades is the ability to make a weak character that overcomes his challenges via gaming around his weaknesses.
their loss
No.7711
>>7709>one id rly like to see is basic NPC schedulesThere is actually already a mod for that (for OMW, dunno if there's an MWSE equivalent):
https://modding-openmw.gitlab.io/go-home/It uses lua scripting so that NPCs automatically go to cells with their own name so it should be compatible with TR, SHOTN and pretty much any mod really. Haven't tried it out yet though so idk how well it works.
>>7710Although I always thought the "miss miss miss" meme is retarded and easily mitigated by not having a shit build, I think that Morrowind's combat is really lacking in sound effects. There's a sound for swinging and one for hit connection and that's it, which might be partially why new players get confused. The SFX in Daggerfall feel a lot more satisfying where there's different ones for blades and blunt weapons, different ones for missing, blocking, parrying etc.
No.7712
based
added in a simple lil mod that adds a book that shows the vague area where the witch covens are. saw it in a library, jotted it down, then realized one was rly close by.
idk how tf they expected ppl to find these w DFs default draw distance tho. literal needle in a haystack. theres only lik a dozen in the whole bay. only reason i noticed is cuz i heard the music change while i was fast traveling on my way back to town after giving up
p much due west of lysandus tomb, just before the coast
lel not that that helps too much tho, as his tomb is usually hidden till late in the MQ
>>7711>I think that Morrowind's combat is really lacking in sound effectsjust a stagger animation and lik a "ting" parry sound wouldve done it imo
worked lik that in DF and for all the complaining about that game being archaic, its combat isnt ever brought up. even tho its almost identical to MWs
another thing i think they couldve done is be a little more on-the-nose with explaining how agility and other stats work. sure if you pay attention in character creation, or mouse over your stats, it says it. but imo they shouldve had a fighters guild guy or some NPC explain how crucial AGI is. it literally increases your chance to hit while decreasing enemies to hit on you.
ill see ppl rolling some breton battlemage with lik 30 AGI and its lik yah no shit that ol geezers not gonna hit anything faster than a mudcrab
No.7715
>>7709>have ppl lock their doors and go to bed<stand ramrod stiff staring at bet for 9 hours>breakfast<staring at same kwama egg and trama root for day 2873this feels like a really dumb (good) creepypasta parody, though if someone did go full autism with it they could probably do a pretty good job by combining it with the stage business anims from morrowind comes alive. add in ephemeral generic named NPCs and suddenly there's one less huge advantage oblivion has over morrowind
No.7716
>>7715>stand ramrod stiff staring at bet for 9 hoursyea there literally isnt an animation/pose for laying down/sleeping
if ppl actually went to bed you could, among other things, make vampirism actually fun. as it is, its the most half-baked version of vampirism in the entire series. you literally cant even feed. thats a shame cuz the buffs are actually retarded strong and fun to play with.
No.7717
>>7708There have always been calls for a Morrowind remake and to Todd's credit he usually shoots them down.
No.7719
>>7717todd knows better
its the last untarnished bit of his legacy left
he can, and likely will, scheist everyone for every last penny with shitfield and shitrim re-re-release #9001 and shitty mobile games, and none of it matters cuz at the end of the day he at least knows he made one truly great, genre-defining game. and all the video essayists, and even those kids who told em to gb2chessclub 40yrs ago, can go kick rocks
so theyll prolly remake it when hes dead/sold out of any stake in the IP
No.7720
>>7717think you give him too much credit
it could just as easily be he recognizes morrowind's shit would never fly with the casual bethesda audience
how do you voiceact all the dialgoue? how do you keep all the awesome broken spells and combat system where weapons can do actual damage? how do you render and populate the big cities? I think there's more residences in vivec than in skyrim
No.7721
>>7720Here's the actual quote:
>"I’m really happy that Microsoft, Sony, Nintendo and others are making it easier for people to play [older games] as they were played at the time," he said. "I actually prefer that over remasters. I’d rather you play Morrowind the way it was … I think the age is part of its identity.">"For something like Morrowind, my personal preference is not to remaster it."And on Fallout 1/2:
>“The main priority for us is to make sure they're available and you can still play them,” Howard said. “So on the PC obviously they're there for people to go and get and play, and making sure that they run okay. As far as beyond that, we've talked about it, but our priorities in terms of, hey let’s go do dev work and make certain things work, they haven't been in those areas. So again, priority is, hey can people load it up and play it?>“We want it to load up and run well. The rest of it, I could argue some of the charm of games from that era and the original Fallouts is a little bit of that age. I would never want to paste over some of that with, well we changed how this works so it's more modern. So as long as you can download it, as long as it loads up and runs, I'd like people to experience it the way it was.”For all the shit people give him I think that somewhere he does legitimately care about the industry. I've always wondered about whether it's really all him causing the casualization in Bethesda games or whether it's something to do with the Jew shareholders. He's an old DnD nerd so chances are he'd probably enjoy making something like Morrowind again but knows that it wouldn't appeal to normies.
No.7723
>>7721i think todds primary driving force for a while now has been to keep the lights on at his studio. and thats the thing hes p gud at tbh. he knows what it means when your studio gets absorbed into some mega AAA shit. most studios get lik 1 gud game in, then everyones fired. sometimes everyone just gets fired immediately. todds been through that twice now, and seen it happen to countless of his peers and rivals
what todds rly gud at is treading that line of mugging ppl for their lunchmoney with awful gacha-tier mobile crap and re-releases, and leading fanboys on that hes developing some masterwork and getting ppl way too hyped. former keeps the shareholders happy, and the latter strings the fans along. it may burn a lot of oldheads along the way, but you gotta think about it from an employment perspective. game dev shit is a precarious occupation at best of times. meanwhile todd and co have been making big money in the industry since morrowind. thats kinda ridiculous.
No.7726
>>7721something i really wish some big studios would do, is to contract out to small indie studios the rights to make a "retro" style game of one of their IPS
considering all these various romhacks, total conversions and spiritual successors that exist, there is clearly talent and a market for it
like a lot of people love the old school Resident Evil games but capcom has fully committed to "remaking" the classics, but just let a small team develop a ps1/ps2 era graphics classic survival horror RE game
i would love to see small talented team make an isometic crpg fallout, maybe taking place on the west coast and post FNV ? and you could bet the hype would be insane for it
No.7727
>>7723>leading fanboys on that hes developing some masterwork and getting ppl way too hyped. lmao he really has been doing that since the start. I remember when they were talking about Starfield having a hueg procedurally generated map and people were like "holy shit based Todd is making Daggerfall 2!".
>>7726There's been some pretty good examples of that in the past (Sonic Mania and Castlevania Rebirth come to mind) and Fallout seems like the perfect candidate for that treatment right now. Todd is busy with Shartfield DLC, TES VI and that Indiana Jones game so I doubt Bethesda will be making a mainline game any time soon. Also there are a lot of spiritual successors to classic Fallout like Underrail, Atom RPG, Wasteland etc. so the talent is there. Problem is that they're clearly going for the AAA normie audience (I even know some unironic boomers who got into the series from the TV show lol), who would buy it and just think "lol wtf is this nerd shit? Where's the voice acting? wtf are "stats"?". An isometric NV sequel would be incredibly based tho.
No.7731
>>7721>>7727go back to peddit
No.7733
>>7727>"holy shit based Todd is making Daggerfall 2!"funny thing is it isnt even procgen in the same way daggerfall was. DF arguably does it better. it was generated randomly, once, and its the same massive map for everyone. so everyones only got one playground, but its a BEEEEEG playground. you can find a spot, then tell your friend about that spot, and they can go there and its the exact same for both of you, every playthrough
the way starfield does it is so mindbogglingly stupid
its literally just
not even that big of a square of mostly empty terrain you need to walk through. like if they were gonna have every landing point just be procgen jibberish, why not cut out the walk entirely and just make a more interesting set of dungeon modules? you know have a few "blocks" that can connect in diff ways. from what i saw theres like 3 outposts and some caves. its just a disposable 30second dungeon with a randomly generated mandatory 5min walking simulator in between loading screens
its beyond me how anyone looked at something like that and thought, "yea that looks fun"
No.7734
>>7731only if your smile is more bisexual than mine
No.7735
>>7732>admits to peddit statusL E L
>>7734VIP Quality reply
No.7737
>>7733I don't know why nobody has ever attempted something like Daggerfall again. It always felt like something incredibly ambitious, but held back by the fact that it was made in the 90s with no budget and a team of like 5 dudes. With current technology, especially AI shit, and some more money they really could achieve something great. I guess the passion just isn't there in the modern industry though.